Hey guys, much like everyone else here I am an avid fan of Neo Scavenger.
I played the demo and bought the game rather quickly, played up until I stumbled on the wiki and found out all that I had seen was pretty much it at that point. But I wanted more.
As some of you know, .swf files are not open to modding, so that option isn't on the table (I already make art assets for Flash animation/interactive games so my original plan was to mod for my own experience).
If it is alright with everyone and Dan, I just want to use this thread as a depository for custom art assets, which are built in-line with the same aesthetics as the original stuff in the game.
(note; although they have backgrounds, the assets are actually on transparent backgrounds and sized the same as in-game items).
This is purely to raise this concept with everyone else and also illustrate some ideas that other people have put forward. I'm not taking a dig at anyone who has written a list or anything at all, mine is the same idea, but with the art to show how it might look in-game. Feel free to add suggestions or criticism.
To start it off here are some melee weapons;
low-level weapon (melee)
high-level weapon (melee)
glass wrapped with rag
crafted-emergency weapon (melee)
glass/broken bottle + dirty rag
disposable emergency weapon (melee)
empty glass bottle + melee skill
low-level crafted weapon (melee)
wooden branch + ravager
medium-level crafted weapon (melee)
wooden spear + knife + threads + dirty rag + ravager
short-ranged firearm (ranged)
hunting vest - folded/unfolded
clothing; bonus to sneak/concealment, more pockets