I hope everyone had a good weekend. The extra day off was a big help for me. Weekends often feel like they're over before they start, so the extra day made it possible to sit back and just enjoy. I had a fun evening being introduced to Kerbal Space Program. There should be more weekends like these!
Going Hard in the Content
It took a bit of effort to get back into last week's rhythm, but I managed to finish a few more short encounters today.
One thing I was starting to notice is that many of the encounters were rewarding the player for being selfish. While that's probably realistic, I didn't like the fact that it was becoming predictable. Players might start gaming the system, realizing that they could get better results by always choosing the selfish option.
We'll have none of that!
Being selfish should have drawbacks like any other approach. So I started rewriting some outcomes to be more bittersweet. I tried to keep it logical, so it doesn't feel unfair or like divine punishment. But I also wanted to give players a reason to choose the moral route, since it's often a bigger sacrifice or lesser immediate reward. In other words, selfless and selfish options each have benefits and drawbacks, and they should balance in the long run.
Or so the theory goes, anyhow. We'll have to see how folks interpret it when they play!