You Guessed It, Encounters!

Still moving along with encounters. Got a few more hooked up today, and starting to get into a good rhythm. It's hard to stay on task when editing documents for long stretches, but it needs to get done.

I did take a brief break to do some coding, though. I needed a way to guarantee that an encounter removes a random food item, so I rewrote part of the LoseRandomItem code I spoke of last week. Now, it's a bit more reliable, and can also specify which item category to prefer.

Other than that, though, lots of moving big blocks of text around, and cross-referencing condition and treasure IDs in the data. Fun!

And I'll be back at it tomorrow, so I should probably rest my eyes now. Have a good night, all!