I know! You should finish the game.

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I know! You should finish the game.

This game would be great if it was done!

Dan Fedor - Founder, Blue Bottle Games

Totally. I'll get started right away!

Dan Fedor - Founder, Blue Bottle Games

I just now realized you were talking to yourself here lol. Well I get a feeling the forums will be a little bit more populated soon :P.

I saw the thread title and was ready to steam in and do some quality 'shouting at entitled little pricks'. The minecraft community has me so used to people whinging nonstop.Then I was like 'oh... it's you... How can I be mad at you? Your game may be buggy, but it's great!'Took the wind right out of my sails.

Ah, yes. That point where your forum stops being your own little playground and actually has people reading and posting. Love it. :)

Aww... now I can't feel superior...And don't worry, a lot of uncompleted games can be great. Dwarf Fortress, for example. Don't feel you have to rush yourself, take time creating features and making the game fun.

<br>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br><br>Hey, your neck looks great! And the back of your head, even better! The computer screen really silhouettes it.<br>

I second this!

<br>

Lol, thanks for rushing to my defense!And it's good to hear that you're ok with me taking the time to make features. I like taking the time to do things right, despite what the endless save game bugs might imply :)

Dan Fedor - Founder, Blue Bottle Games

****SPOILER WARNING****So, speaking of the game being unfinished, is it true as this thread suggests that if you walk down to Detroit and successfully guess that Hatter's quest is a trap, that's the end at this point in the game's development?If so, I have to say that calling it a beta seems a bit misleading, unless that's really all the plot you're going to implement.  I like the game and all and I don't mind having paid ten bucks for it but it seems more like an alpha or a pre-alpha if it still has all of these serious bugs and ends that quickly: I mean, you aren't just wrapping up the last few bugs and inconveniences pre-release, which is what "beta" implies to me as someone who has worked in software, it looks as though most of the playing experience that would be in a final version of the game isn't there yet.


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the true definition of a beta is a testing phase with people not in the devlopment team, we may be helping develop the game in terms of suggestions but we are not part of the 'team'.

Getting better at surviving everydayAlso please help with the NEO Scavenger wiki here

Dwarf Fortress as mentioned above and games like Captain Jameson, or for example Transcendence for a decade and more before its release, and many other software products I know of do this, involving people not on the development team, but call what they're showing people an Alpha or pre-Alpha version.I'm just a bit annoyed at having invested a fair amount of time and grinding to get some good gear together, zig-zagged across the map at a painfully slow rate because of save-restore bugs and while dealing with UI bugs and various other ones to see if there was anything I'm missing, and finally deciding to "cheat" and find out what I was missing via Google only to see that apparently I didn't miss anything, the 0.9x "beta" is so unfinished that it just ends right there.Only mildly annoyed - it's a nifty game and only cost nine bucks and I don't regret investing that - but I do feel a bit misled.


好鋼用在刀刃上

That's a fair point. And it's my own fault for not being terribly clear about the scope of the project.When I released the game to the public, I felt that NEO Scavenger was close to a complete game experience. A short and buggy one, to be fair, but nearly complete in scope. Comparable to Mount & Blade, or Weird Worlds: Return to Infinite Space, the game offers a loosely directed scavenging sandbox in a post apocalyptic North America. And it  featured reasonable coverage of the features advertised (http://bluebottlegames.com/main/node/8). I figured that in a few months time, I could sort out the bugs, write the remaining plot encounters, and players could experience the journey from a hapless amnesiac to some answers. They'd end the first game like viewers end a television pilot: with more questions.I wasn't sure if the game would strike a chord or not, but I figured if there were players out there like me, they'd want to see some of those systems expanded. I had a long list of things I wanted to add to the game, so from that, I composed the list you see on the feature voting page. And to allow players a voice in the way the project proceeded, I let paying customers cast votes to direct my efforts.In truth, maybe I should've left voting out of it. Save games and camping would've been off the table then, and I'd have spent more of the past month on bug fixes and plot. It would've been a better-delineated product, and I could probably have approached wrapping it up by now. But as is the case with many game designers, it's hard to let go and say a game is "done." Feature creep has already set in, and if one looks at the features up for voting, one could definitely infer that the game is hardly done at all.So I guess I don't have a good answer for you, except that I apologize if you were misled. I chose the word "beta" mainly because I felt it would indicate that the game was not finished, and that the final game may not include much more.Of course, I'm happy to work on NEO Scavenger for a while yet, finances permitting. And even if sales halted today, I'd feel some obligation to wrap up the plot. I want people to trust me as a developer, and feel that I am worthy of their future patronage. In the future, I'll know to be clearer on this topic, and can probably better estimate scope and timeline based on this experience.Hopefully, that answers some of your questions, if not directly addressing your concern. It's probably too late to change the "beta" language to "alpha," given all the places it's been talked about. However, having the opportunity to describe my thinking here was helpful even to me, and perhaps others can benefit from this discussion as well.As always, thanks for the candid feedback. It's very much appreciated!

Dan Fedor - Founder, Blue Bottle Games

Thanks for responding!  I don't mind waiting.  I do like the game and think it's very worthwhile.


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