WARNING: SPOLIERS- Spooky Scary Skeletons

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WARNING: SPOLIERS- Spooky Scary Skeletons

Really? I go to get the urn, and I have my neato night vision goggles, and I take a single look around, and you kill me dead? C'mon, that ain't fair. It also doesn't make sense. Would make better sense to just give me a deadly disease rather just insta-kill me. Give me a fightin' chance. Or, better yet, make the Urn give you a bad status effect rather then there being a ghost at all. Give insomnia while you're holding it, make chances to get sick easier. Give you, generally, worse luck, rather then just having spooky ghosties insta-kill you. That way you hurry your ass back to the hatter so you can get it off your hands.

That encounter is pretty harsh. However, I also try to provide a fair warning that you are not welcome in that house. Both the upstairs and downstairs are supposed to make it pretty clear on the first visit that something else is in that house, and it violently does not want you there.

You have to actively ignore that warning, the "very unwelcome" feeling, the flying debris, and still persist in exploring to die the way you did.

To be clear, there will be things in the game that instant-kill players. I won't do it frivolously, and usually it'll be the result of a player action that was contrary to a warning or common sense (e.g. poke the angry entity, and it will devour your soul).

There's a hint of horror in this game, and part of that is fear of death or worse. My hope is that players like you will share your experience, as you've done here, and build up the mystery and sense of fear about the house. Most players will just steer clear of it, as a result. A few intrepid explorers will test their luck, and be destroyed. (e.g. "few who enter that house come back, and those who do never wish to return").

One player, someday, may beat the odds, and return from the house with more than the urn.

Dan Fedor - Founder, Blue Bottle Games

Damn, now I have to make a new save with the sole purpose of fully exploring that house. I do wonder is it possible to visit the house without having visited Detroit? I mean, technically it should still be there no matter what.

Yes, technically, it should :)

Dan Fedor - Founder, Blue Bottle Games

This does feel like kind of a Gygaxian cheap-shot. I really don't like insta-kill as a design decision. On the other hand, having read this post before approaching the house definitely upped the fear factor while I was exploring it. I refused to even pick up the urn when it appeared, dropping it instead on the ground and bolting back out of there.

Imagine my surprise when I checked the inventory of the hex I exited into and found the urn on the ground there, staring at me, waiting.

I got slammed with the instakill, and after the first moment of shock, I just shook my head and thought, "I deserved that." It was a good design decision. Let me explain.

This is a game about survival, and you just don't screw around when it involves saving your life. I had three chances to leave, three warnings. Each time, I ignored the obvious signs that this was baaaaaaaaad mojo. I went in the entranceway, then upstairs (grabbing the urn), then downstairs, then *upstairs* again for some stupid reason. I was begging to get killed!

Why, oh why, didn't I run out as soon as I grabbed the urn? I saw the four bodies right there. Stupid, stupid...