Weapons, butchery and canibalism
I like the fact that weapon stats are hidden, but wonder if there should be some basic information to allow intelligent choices.
My personal take on current weapons would be something like:
Crowbar - moderate damage, good parry, bonus in scavenging
Wrench - good damage, moderate parry, minor bonus in scavenging, some use in crafting (I'm assuming this is a big wrench)
Cleaver - heavy damage, poor parry, use in butchery (see below)
Pan - poor damage, poor parry, crafting
Stick - poor damage, moderate parry
multitool - moderate damage, no parry
A new food source is butchering corpses. Perhaps canibalism is a step too gruesome for the game? But otherwise eating defeated foes might be an emergency source of food. A cleaver, a multitool and tracking skill all increase the chance of getting meat.
However, due to the disgusting quality of the meat there's a chance for nausea and vomiting.
Human flesh would be extremely nauseating, while dogman flesh would be less so but also less nutritious (I imagine they're pretty stringy)
Depending on what new enemies are added to the game this option might become more important