Infection and AntiBiotic problem?

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Infection and AntiBiotic problem?

So, I'm dying from a Sepsis infection. I've dressed the wound with clean bandages and have taken antibiotics but it's still killing me slowly.

What's more, whenever I take the antibiotics, it tells me I've done it in the little action screen at the bottom of the HUD, but the bottle never empty.

What's more what's more, I can't seem to use my whisky on the wound either. Am I missing something here.

Dying To Get To Hidden Lake

Hey Artaud,

I'll have to double-check the infection system to make sure it's working correctly. In the meantime:

Pill bottles can contain up to 20 pills, so it's possible you're reducing the stack of pills inside the bottle each time, and it's just not empty yet. To see exactly how many pills are inside, place the bottle in one of the hand slots.

Using whiskey on the wound requires that the wound be exposed (no bandage), and you must apply the droplet of whiskey directly, not the bottle. It looks like I also had a bug in that system which caused the success message not to appear. The fix for it should be in the next build.

Hope this helps, and good luck reaching Hidden Lake!

Dan Fedor - Founder, Blue Bottle Games

Thanks for the tip re. the number of pills available in each bottle.

Still, taking antibiotics (with the Medic skill) seems to do nothing to slow or stop infection. I've now died twice form infection despite dressing wounds and taking antibiotics.

Also, I'm unclear about how to use bottled water to wash wounds.


Figured out the bottled water issue - hold it in your hand like the whisky - but still dying from infection.

You can repeatedly wash the wound to reduce the infection level.

As GG says, multiple water applications help too. It has to be purified first, though.

For a more potent tool, botanists can create a bark tea from boiling water with twigs and the botany skill. The tannins in the tea help disinfect wounds directly, or can be consumed to boost the immune system.

Lastly, the immune system is affected by other issues too. Sicknesses (cholera, gastroenteritis, etc.) create internal infections, and hunger, thirst, fatigue, hypothermia reduce the rate at which the immune system recovers. Just FYI, in case you had any of those.

Still, I should check the system to make sure it works ok.

Dan Fedor - Founder, Blue Bottle Games

Fantastic. Thanks, all.

After testing it a bit, I think Artaud's right. It's very hard to stabilize infection below a certain point, even with the right tools and circumstances.

I'm going to try boosting creatures' natural immune response in the next build. It should hopefully make infection more stable when sick, rather than plummeting uncontrollably. I can tweak it again if it turns out to be too much of a change.

Thanks for the heads-up!

Dan Fedor - Founder, Blue Bottle Games

I was gonna post a thread with the same topic!!!

For three times today I've lost a great character and story to infection!!! :(

No way to stop it. I took 4 antibiotics to no avail.

NEver use dirty rags on you bleeding wounds too!! haha

Great tips here, gonna try the tea and purified water to wash the wounds.

Let me know how it goes! It's possible infection is still too powerful, even with all the tools.

Oh, and just FYI, antibiotics won't stack. So taking one pill is the same as 4. Currently, tea + pills will stack, though. I'm not sure if that's realistic, but you can use it to your advantage for the time being :)

Dan Fedor - Founder, Blue Bottle Games

Oh I'm glad i read this and happened by this info!! I've been taking an antibiotic and one turn later taking another just to be safe. I've found that wiskey poured on the wound plus new bandage knocks the infection out fast and seems to be more effective than antibiotics, in my case n e ways.

Tanin+pill stacking should be realistic. My medical knowledge is pretty limited, but if the tannin is an immune supplement and the pill is an antibiotic, then they're performing different functions. One is boosting the body's natural defenses, and the other is fighting the infection directly.

Whether you want them to stack in game is an entirely different consideration, but I don't forsee that upsetting the balance too much. In my opinion, botany is a little under-powered at the moment. All its functions require spending move points to perform, and making tannin tea is pretty resource intensive. If you had the foresight to set up camp the second you got sick AND you sacrificed a skill slot for botany, the least you should get out of it is an increased chance of surviving cholera.

There's an item on my wishlist to make some skills grant auto-identify abilities to players, so they see specialized descriptions of things if they have the right skills. E.g. botany shows the actual mushroom type, not just "mushroom."

It requires a bit of an overhaul of the item system, though, so I haven't found the time to do it yet.

Interestingly, there are some who claim botany is a bit overpowered. I think they mainly cite its ability to find good food/water in the forest. With the recent addition of resources like lakes/streams, though, maybe that benefit was lost.

Dan Fedor - Founder, Blue Bottle Games

In regards to botany, I suspect that a lot of 'overpowered' impression was caused by the fact that in the beginning, where finding some food and water is the most vital challenge for the character, botany was helping quite much - especially as we had less alternatives to it - being quite a game changer.

However, not only that may not be the case as much anymore - as there are more ways in general to acquire such necessities - decreasing a bit the importance of that skill, but with player's progression as character loads up on food and drinks or at least establishes easy access to some, botany becomes mostly novelty skill (still has some use by tannin tea but that's very limited) so I'd say it balances itself in comparison to many other traits/skills which maintain stable level of utility thorough the whole game.

This is a 2 year old thread mate. =P

Crap, didn't notice. Probably because of the spammer - the spam post got reported and hidden but the thread was left hanging at the top.