I Made an iOS App! And OOO Rest of Week
Good news, everyone! I was finally able to compile the iOS on my own laptop today!
If you've been following these posts over the past 12 months, you've probably seen me gripe about not being able to compile NEO Scavenger Mobile for iOS. PC is easy. Android is easy. (And doable on a PC!)
But iOS? NOooooo. You need an Apple running a certain version of OSX and XCode and provisioning/certificate gobbledygook. And even then, XCode doesn't really work with Haxe out of the box, so some finagling is required.
And even then, you need the right versions of the right Haxe libraries to do it.
Well, thanks to Tiago's patience, and lots of trial and error on my end, we finally did it! Had to reinstall a special Haxe version 3.4.2 (git build development @ ada466c from nightly builds), re-download all the libs, make sure hxcpp was set to v 3.4.64, then run the magic terminal command to rebuild the XCode project before opening it and...voila! I could finally compile for iOS.
Easy peasy! (Not.)
Basically, this means I can now submit builds on my own to iTunes, which will be handy since Tiago is in the process of starting his next project. He's graciously making himself available to smooth the transition, and provide post-launch support. But eventually, I'm going to need to put on the grown-up pants and learn how to maintain NEO Scavenger Mobile myself, right?
In other news, I'll be OOO tomorrow and Friday. Still around, and should be checking email periodically. But no news, and I might be slow to respond. Should be back to normal Monday, though!
Have a good one, all!