World-Building, and Mobile Fixes
Hey Folks! Hope everyone had a good weekend. I enjoyed a nice Father's Day weekend with the family, visiting the ocean, looking at old cars, eating yummy foods, and shopping at a retro video game store. Oh, and we bought a ladder. 'Cause that's what dads do, right?
Tiago sent me some updates today on his progress, and it sounds like he's got URL actions sorted out! As a refresher, this fixes the way the app opens URLs such that it uses the native browser instead of a browser-within-the-app. The benefits of this are two-fold:
1 - Opening links to the app store (reviews, rating) opens the store directly.
2 - Opening forums and other log-in sites takes advantage of any browser-based login solutions the user already has.
That should be a good step towards improving the app's interaction with web-based stuff.
And the remaining UI/UX stuff, such as swiping, panning, and zoom fixes, is nearly there!
In other news, I did a lot of world-building today for the space prototype. Trying to get the information organized and come up with reasonable explanations for things in the System. I've been working with a contract writer on some in-game brands and the lay of the land, and it's been super productive. More on that soon!