Trailer Kick-Off, and Errands

Hey Folks! Bit of a light news day today, as most of it was spent in various meeting rooms and banks. Necessary errands, unfortunately, but at least they were one-time things and are done with now.

On to the exciting stuff!

I had a phone call with Josh Cauller (note: not Josh Culler of NEO Scavenger's OST), and we discussed preliminary ideas and notes about the new mobile trailer. So far, it's pretty exciting! My homework is to collect some of the more interesting and share-worthy story bites from fans to see if there are things we can portray in the trailer. Hooks that grab the viewer's interest and create a context for the UI shots that will follow and show the game in action.

Meanwhile, Joshua is going to assemble a couple of proposals for the trailer treatment, and we'll go over each to see if any stick.

I already have some ideas as to stories I'm most often told by new players. The hallmark moments many fans seem to go through and mention. (E.g. realizing plastic bags are treasure, and the first time it breaks to name two) But there are likely many I'm forgetting, too.

Also, I noticed Josh (yes, this time the other Josh :) sent over his latest composition for the spaceship editing screen. So I'll have to check that out tomorrow.

So I guess there are some exciting developments after all, just not a lot I can take credit for :) Hopefully, I can do something more useful tomorrow!


ra1's picture

- Finding your first lighter
- Encountering a dogman right after you fought off a dozen melonheads
- Misclicking your action and attacking rather than running (oh wait that's probably not a feature you want to advertise) :)
- Replayability due to different skill selections

Pwnlord's picture

My favorite way to recommend NeoScavenger to friends is "the moment you say "string, paper, and broken glass? Fuck yeah, I'm not gonna die tonight!"

The moment you find an empty soup can and celebrate, because you can finally drink some water.

Little things like that are great.

I prepared Explosive Runes this morning!

dcfedor's picture

Totally. I think the "present day garbage is future treasure" must be the single most universal experience in this game. Like, we don't know how good we have it. And if that's the most oft-cited takeaway from the game, I'm happy :)

And the melonhead->dogman category is a pretty close second. "The world is callous and unfeeling, and you have no hope of rescue." :)

Dan Fedor - Founder, Blue Bottle Games

linibot's picture

Please do not forget the shoes. If there ever was one word of mouth-to-mouth advertisement that made the game, it was shoes. :)

NEO Scavenger: FAQ
10 Ways (not) to Die - A beginner's guide

dcfedor's picture

You're in for a treat when you gain your first mobile achievement :)

Dan Fedor - Founder, Blue Bottle Games