Happy 2017! And NEO Scavenger Update v1.15: Autosave Fixes.
Happy New Year everybody! It's been a long hiatus as I work on the mobile version, but one bug fix was important enough to back-port to the old desktop version.
I've just finished uploading new test build 1.15, which includes a fix for the autosave feature.
The build is available to anyone who owns the game at bluebottlegames.com and Steam.
To access the test build on the official site, simply visit the game page, and click any of the download links below the usual Windows, Mac, and Linux buttons (look for a red "Test" button).
Steam users can access the test build by opting into the beta for it.
Updates Included in the Test Build
Test build 1.15 includes only one thing:
- Fixed a bug that caused misplaced/missing items and camps when autosave is enabled.
As many of you know, autosave had a tendency to cause weirdness when enabled, especially in longer games. One such problem was campsites and items getting misplaced or disappearing. This was due to a bug in the save game code when more than one creature was in the player's hex (and therefore caused havoc during battles).
Fortunately, while porting NEO Scavenger to mobile, I was able to find and fix this issue. And while someday, I'd like to use the new mobile (Haxe-based )engine to replace the current (Flash-based) engine, this should hopefully bridge the gap until then.
Is it now safe to use autosave? Hard to say. This bug might've been causing the other issues, too. It should definitely be safer. I wasn't able to cause any autosave corruption, but I only tested a few hours of play.
The likelihood that this version of NEO Scavenger will work with previous saves is: likely.
As usual, the older the save game version, the less likely it is to work.
As always, let me know what you think of the changes, and if you notice any issues with the new build!