[Mod idea] DMC Expansion (probable spoilers)
Don't read this if you haven't played the game
So i Wrote a super long post last night but there was server Maintenance by the time i was finished and it all got lost.
My mod idea is still in the planning phase and i've decided it's better to start off slow and build from there. That said, I will begin:
To begin with i want to add a few new places to the DMC,
1. Firstly i want to add the ability to become a DMC citizen, currently the player can get access to a visitor pass to gain access to the DMC interior, it is my goal to expand this and here is how:
-Adding in a new location within the DMC, I'm leaning towards a Governors office. the current Governor could be a descendant of the one mentioned in certain news articles but i currently haven't a clue on the specifics just yet. Regardless my goal is to make said location a visit-able place within the DMC interior, ultimately i would like to tie in skills to the encounter, for instance a player with the unstoppable skill gets a request from the governor to meet while normally players would have to be tricky about it as the governor is a busy man, the possibilities are extensive.
-The governor, while the specifics of his/her identity are yet to be determined his role isn't, the ballpark idea is an assigned errand/quest the player can complete and be rewarded with Citizenship, Probably in the form of a unique skill similar to elusive and unstoppable
2. Secondly to expand upon the previous idea and give it purpose i would like to add places available to those who have acquired this new citizen trait
-Apartment. Upon becoming a full fledged citizen the player would be able to rent an apartment. which along with giving the player motivation to go out and earn some money could also provide a safe place to store items, with options to unlock certain thing, IE...a fridge to store food items, weapons rack, a closet. this could add new items to the game, furniture to improve comfort and the like. I feel this addition will give the player a reason to earn money as well as have a goal to achieve. it could also give cause for a new carpenter skill which could add a new dynamic into the game. this will be expanded upon later
(i'm not sure if it's the vanilla game or Chiko's extended mod that allows the player to rent a spot at the parkade for long periods of time but i imagine it working in a similar way)
-School/institution. An additional perk of citizenship, this location would work in a way similar to the clinic, offering the player a way to earn skills, classes would cost so much and would possibly fatigue the player requiring rest and multiple classes in order to unlock the skills, this could be a way to unlock mechanic, electrician and other trade related skills. with the exception of lock-picking which would be learned elsewhere
-Gym.The gym would be a location where the player could acquire the strong, melee and tough skills. could take multiple attempts to unlock the skills and have a chance of injury occurring. could also be a place for the player to purchase melee items although the vanilla game lack enough variety of these specific items it would be nice if these locations were compatible with mods that add in new items which would increase thier usefulness
-Dark alley. the dark alley could be a possible location for acquiring the lockpick skill as well as a possible black market good sight the workings of which aren't thought up yet
-Gun club would be a location for the player to acquire the ranged skill. in addition to that the gun club could offer survival training for the Trapping and tracking skills as well as a place to buy guns and ammo possibly while being offered only to citizens so as not to break the feel of the initial vanilla game
3. Ultimately i would like for this to eventually give access to a new map accessed via the option to rent a hover craft which
from what i've read doesn't seem possible so i'll leave the details of that on the back burner for now until i have more experience with modding the game.
I really enjoy this game and would like to thank it's creator as well as the modding community. The reason for this idea is that after a certain point i feel like i'm just exploring and collecting money for no reason other than to do so. i feel these additions would give myself a goal to achieve, a reason to venture out and earn some money to pay my rent. i feel it would also cut down on cheating. Anyways that's it for now, questions comments concerns are welcome
also being that i have no experience with sprites and such if anyone has advice about such things that would be very much appreciated, also a question about item id # i've noticed the use of 4 digit item codes and i was wondering if that was a restriction on the game or if i could use codes of 5 digits or more so i don't have to check each xml individually to make sure i don't use one that's already in use.
*Edit* if anyone could let me know what font the DMC location icons use that would be very awesome, i'll remake them once i learn it until then i'll just use ariel
Progress-things to do
Make a list(Status:Ongoing)
Started working on the encounter chains for the city center,
slowly learning how it all fits together,
pulled all the haggerty encounter code i could find as reference material,
going to sketch out the encounter flow chart on paper,
worked out a rough version of the citizen reputation, itemprop, itemtype, condition, based on Unstoppable