Battle Bugs

Hey Folks! Hope everyone had a good weekend. A bit anxious here, but otherwise uneventful.

I put the new UI candy on hold for a bit after reviewing the list of current issues in the game. Some higher priority bugs have surfaced, so I'm tackling those first.

So far, the bulk of them are in battle mode. It seems some 4:3 UI stuff needed adjusting, unseen creature sprites needed special handling, and main menu button hitboxes were off a bit.

Then, I started digging into some weird battle behavior type bugs. For one thing, range wasn't being updated when moving. Some investigation revealed that the conditions applied to creatures in the game were being reused over and over. So instead of a creature having "Advance" applied 3 times in a charge, it would be applied the first time, then ignored. It'd even be shared across all creatures in the game! This was, as usual, easy to fix after a difficult time searching. A NEO Scavenger specialty.

The next issue involves creatures springing to life again while in shock from pain. They'll go unconscious like normal, and hitting them will startle them awake, while still in shock. Since shock applies an fSleepQuality of 3, (with 2 being high enough to sleep through anything), something's not right. I believe I'm narrowing down the cause here, and it might be due to the lowercase "f." We made some changes to the way conditions get applied that assume properties have a capital first letter, and that could be true of all properties except sleep quality.

Hopefully, another easy fix to a difficult problem? We'll see tomorrow.

Until then, watch out for wandering dogmen and melonheads!

Comments

Kaaven's picture
Kaaven

While at it, you may want to take an extra second looking at combat distance when two or more opponents are present - especially the distance between the NPC creatures. Recently, someone reported that it is behaving weirdly, causing teleportation-like behavior. Might be nothing, but still worth looking into.

Also, when player/NPCs are escaping from combat with more than two participants, the chance to re-encounter the creature who escaped seems a bit too high for me... Just saying.


<--Mighty (mini)Mod of Doom-->
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dcfedor's picture
dcfedor

That second issue even confuses me when it happens. Let me see if there's something I can do about it.

The first issue makes me shiver. Sounds really nebulous and hard to define, let alone catch :) Was that on this forum, or Steam?

Dan Fedor - Founder, Blue Bottle Games

Kaaven's picture
Kaaven

http://bluebottlegames.com/main/node/5872

Worded a bit crudely, maybe even wrong. Still, a good opportunity to check it out :D


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

dcfedor's picture
dcfedor

Ah ha. Thanks! Looks like this is more of a "would be nice" suggestion, and I agree. I'd like to graduate from 1D combat range in the sequel :)

Dan Fedor - Founder, Blue Bottle Games

JensTheViking's picture
JensTheViking

Hi.

I'm not sure if this is a bug or a feature but I'm hoping someone will fill me in :)

Few times now I've had a battle where there are no reports whatsoever as to what happens. This might be due to darkness (at night), but it seems bit silly that you can see your enemy and its stats (wounded, unconscious etc) but you can't see what you or it does during battle.

Yesterday I shot a guy point blank at dusk (2 spaces from me) with a shotgun. Next thing I knew was that I was back at the map looking at mycharacter in the hex and there was no report whatso ever about what had happened so I assumed the guy fled and the battle ended. Then I noticed that he suddenly had a concussion, several bleeding wound and cracked ribs but there were no reports in the log about anything; not the shotgun blast, my char getting hit, nada, zilch...

IMO the battle log is very confusing and disorienting. It is very hard to follow up with hat has happened even during one turn because the order of events is quite irradical. Player might get slumped but still manages to do the attack he was ordered to do succesfully while "looking for foothold" etc etc. I can change the font size but is there more ways to edit the outlook of the log?