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This is where I, and you if you want, can/will post challenge ideas for Neo Scavenger! Fun... right?
The idea here is that somebody will post an idea for a challenge, other people can approve certain stats and parameters.

Comment) How about we make a challenge where the player must kill 10 dogmen without picking any skills?
Reply) How about this: The player may choose any skills other than strong and tough, but cannot go over a 7 point limit?

I know, this sort of thing has been done before, but I honestly have nothing new to try in NS because my imagination is a little low right now.

I'll start this off with a slightly reasonable challenge:
1) The player may choose any skills other than melee or ranged.
2) The player may not venture to any of the major locations where they may buy/sell goods (such as the DMC and ATN).
3) The player must live for at least 70 days.

Rar! Rar rar rar! Thanks for reading :)

Okay, I'll do my best to bring some relevance to this thread.

Idea #1: It's simple really. Take all flaws. If you think it's too hard, then you can take some traits to compensate (although many of the best ones will now be blocked :) or opt for the harder path of not taking any traits.

Idea #2: Touch down at each of the scripted location hexes. Perhaps see how fast or in how few turns you can do it.

Idea #3: See how many red icons you can have on a character at once and still have them be alive (i.e. you can live one more full turn).

Idea #4 (The most abstract one): Every container you have must be packed geometrically symmetrically. Not necessarily with the same items however. So, if you get something, say a 1x4 water bottle, you can put it in the rightmost column of your plastic bag. Now, you can only put another 1x4, such as a rifle strap, in the leftmost column.