It Happened Again!
Looks like that name I was crowing about yesterday is also already another game. This one not-yet-released, but legit enough to warrant a course correction. I mean, it's great to be discovering this all now rather than after I've launched. Saves me the trouble of rebranding and confusing fans. But still. Sheesh! I can't seem to win on this one.
Back to the drawing board.
In better news, I actually got a bit more mobile bug fixing done today. I managed to solve a bug that prevented ingredients from being removed when reverse-crafting, added a way for touchscreen users to toggle stack/single item mode (via context menu for now). I also made a few tweaks so that this was still compatible with the desktop version (since this will likely be NS2's engine).
It felt good to be solving a few things. I definitely needed some victories to raise the spirits.
That game title, though. Man! Let's see if fresh ideas come to me over the weekend. Have a good one, all!