Changing Gears to Mobile for a Bit

Hey Folks! Hope everyone had a good weekend. Outside of family stuff, chores, and melting in the inferno that was Saturday's weather, I racked up a fair amount of hours in Enter the Gungeon. I think my brain needed a break from slower strategy and role-playing, and it was a nice (and surprisingly deep) experience!

Back at the office, I decided to tackle the tasks accumulating in the mobile project. Tiago's been hammering away at performance, bugs, and lately, store integration, and we're really getting close to the end here. In fact...

IMAGE(http://bluebottlegames.com/img/screenshots/screenshot-2016-08-22.jpg)

Doot de doo...

Feels a bit surreal to see it like that. I mean, it was surreal seeing the app icon on Android and iOS so many months ago, but this is the next level of surreal. Though, this is still just beta, so only Tiago and I can see this page.

One thing you'll immediately notice is that it is "Rated M for mature 17+." I had to fill out a questionnaire to add it to Google's store, and it figures out comparable age ratings across various regions (E.g. ESRB, PEGI, etc.). I expected to have some maturity rating, but I was surprised at how high the age recommendation was when I finished.

The questionnaire focused on such things as violence against humans, violence against animals, the realism of the setting, the reaction of targets of violence, suggestive themes, and drug/substance use. Needless to say, NEO Scavenger touches on a lot of these (though not quite like other games, being largely a text-based game).

Again, it's all coming together. Somewhat quickly, too. And it's got me thinking about how to launch, when, will there be tie-ins with the new site, PC patches, etc. A lot of swirling things coming to a head!

Comments

Malacodor's picture
Malacodor

And you probably didn't even mention cannibalism, since you weren't asked for it explicitly? ;-)

Ran around with a clown mask before it was cool

linibot's picture
linibot

Well, well, well. Now I want a decent tablet. :) Congrats on the milestone!

Re tie-in: There's a very tiny segment of the population that will care about you offering apks on the site independent of stores - they don't auto-update unless you go through tons of trouble, everyone already uses the stores, blah blah. That said, it's a loud and hardcore segment that will very much love you for it and +30% sounds alright, provided it doesn't eat into your dev time with extra support. And yeah, it sounds like something BlueBottleGames would do as a company, doesn't it? ;) Me, I wouldn't do it. ;) But I would maybe consider an extra store instead. Humble comes to mind, they have their own app for convenient downloads (which takes some of the installation and support headaches off your shoulders), they notify for updates, and you already work with them. Plus... uhm, maturity ratings won't be an issue there. ^_^


NEO Scavenger: FAQ
10 Ways (not) to Die - A beginner's guide

dcfedor's picture
dcfedor

@Malacodor, exactly. I suppose it probably doesn't come up often enough :)

@linibot, veeery interesting. I hadn't considered that. And I wonder to what degree that demographic overlaps the Linux user crowd :)

In any case, it's something I'll have to look into. Mobile is such a pain already that I can't see myself wanting to make it harder. But if there are some established routes I can ply, maybe the pain will be minimal.

Thanks for the heads-up!

Dan Fedor - Founder, Blue Bottle Games

linibot's picture
linibot

Quick addition to say I just posed this question to a friend of said demographic (who hates buying from the play store) and they recommended slideMe. Never heard of it before, but it looks interesting and sounds more established on the alt android market than humble currently is.


NEO Scavenger: FAQ
10 Ways (not) to Die - A beginner's guide

dcfedor's picture
dcfedor

That's good info. My brief research into this turned up slideMe as well, so good to have correlation!

Dan Fedor - Founder, Blue Bottle Games