Alternatives to campsites?
Currently i have a workbench/workshop that you can craft professional arrows in.
It's a campsite with an item in it. The item itself lets you craft the arrows, and the campsite was just a means to introduce the workbench. Setup in such a way that the player can travel around to Forest Shacks and Urban Ruins for a .16% chance to find this campsite.
the idea is their not everywhere but still find-able, and that part works fine...
my problem is, i don't like having to adjust a campsites "aTreasures" because i have to adjust all other items so that their chances of being found are lower. this effects the intended game play and i don't like that. So i'm hoping to find a way that doesn't involve changing the loot chances of other items.
take stores for example, you can add items to that "aTreasures" without effecting anything at all, but i want more than two locations, and preferably random. i will trade the random part away for manual placement if it means i don't have to touch loot tables that must "equal 100"
so tried what i was shown with the Encounters, and that has the problem of the encounters triggering more than once. Unless you have the Unique set to 1, but then it happens only once Ever.
so even if you set the chance to something low, like 5% or 2% a person could spawn a workshop just by resting at a place long enough at all locations.
so it's an "alternative" that's mod merging friendly...but not flawless, i want players to explore not sit in one spot. still investigating stuffs.
found two untested possibilities, and one that might be ideal. brief testing says all systems are go but full integration is not in yet. will update when i know for sure