NEO Scavenger Mobile Bugs

Hey Folks! Hope everyone had a good weekend. I neglected to mention Friday that this was a long weekend due to the holiday yesterday. Sorry! We didn't get to see fireworks yesterday due to a certain sleeping baby. However, she did afford us an excuse to go watch some planes landing at Boeing Field. Including a B-25 and P-51! Big, rumbly, WWII engines are cool.

Today was a non-dev day. However, it was actually pretty productive. I wrapped-up a bunch of art assets in a zip file for the web developers to look over, and then dove into NEO Scavenger mobile.

Tiago's got the app running for the most part on all devices, and we're now approaching the final stretch. Woohoo!

Current priorities include:

  • Fix the battle screen missing move choices.
  • Figuring out how to deal with different UI sizes and fonts.
  • Figuring out how to deal with small items and fat fingers.
  • Fix items not lining up with slots sometimes.
  • Fixing map alignment on some devices.

Plus, a range of more minor issues. We still have a way to go yet, but it's starting to act like a real game!