Beds, Toilets, and Physiology
Still plugging away at some more physiological modeling in the prototype.
In NEO Scavenger, I did a lot of research to come up with a simulation model for hunger, thirst, fatigue, and other bodily effects. I'd like to carry all of this over to the ship crew simulation in the new game. And I'd like to take that a bit further with things like waste management, hygiene, and other things which become critical in a closed system (i.e. spaceship).
So today, I learned that the average human defecates 1.2 times per day, between 95-450g of matter. They also urinate 1.4l per day, on average. All of that has to go someplace on a spaceship, and making sure those tubes and storage/processors are running will be a big part of the fun. (For real, I think this will be fun.)
I've started creating a chain of conditions and trigger thresholds for poop, similar to the way hunger worked in NEO Scavenger. I'll probably do the same for urination. Then, I need to make some interactions to relieve these pressures periodically. And for that, we need a proper tool:
They're just quick-n-dirty sprites for space toilets. But I hope to have them hooked-up such that AI use them periodically during their tour of socializing and need-fulfilling. And the beds? Well, I just redid them to make them nicer than the old, super-long foam slabs that didn't make sense in zero-g.
Not quite running yet, so I can't tell how this looks. But it should be happening soon. (Exciting, I know!)
Anyway, hope you have a good weekend, and see you Monday!