More Visual Style Explorations, and Web Maintenance
Hey Folks! Today was all about visual style brainstorming, with a bit of web maintenance thrown in.
As mentioned yesterday, I'm still in talks with the contract artist about different visual styles for the game. To aid the discussion, I did some searching for games with compatible art styles that I liked, and made a document to show pros and cons. So far, we think we're on the same page as to what would fit, and he's going to mock-up a few more things.
I'm still thinking top-down, mostly due to the simplicity of the art. (No meshes needed.) But just for the heck of it, I decided to do a quick hack to see what rotating the camera in the prototype looked like:
I do love me some isometric art. Even with the lighting and z-fighting bugs, that's really tempting. We'll see, though.
The website thing was mostly a back-end fix to get an old update script working. It helps me keep the Steam keys available to new users, and needed some patches since the new website went live. Seems to be working now!
Have a good night, all!