New Artist Mockup!

Hey Folks! Running a bit late today with the news, so I apologize for the brevity. But to make up for it, I'm including a mockup from the new artist I've contracted to help me with defining the game visuals:


All aboard the SS Gritty Interior!

I've asked him to start thinking about how the visual style of the game could look, and this is one of his first mockups/concepts. I think he's off to a stellar start, personally. It has a few areas that are dark or difficult to read, but I really like the surface texture variation, and extra detail on things like the control station and floors. The character is a big step forward, too, particularly if we can make different crew members visually distinct.

He seems super motivated by the project, too, so I think we're fueling each other's progress. Looking forward to seeing what we come up with!

And hopefully, this morsel will tide you over for the weekend, as I have to run. Have a good one, all, and see you Monday!


Malacodor's picture

I like the style, but the resolution could be higher.

Ran around with a clown mask before it was cool

poyl22's picture

I'll give a 8 on 10 for the art style. nice job keep it up team NEO.

May the great wolf be with me.

Scavenger's picture

It looks pretty good, though I'd probably use some toggleable outline/more "pronounced" graphics for characters and other Objects of Interest because on one hand the attention to detail makes it look really great, but on the other I can imagine than in the middle of some hectic gameplay it may be easy for me to miss certain elements. I mean, it's just an assumption, lot of it depends on the dynamics of said gameplay.

dcfedor's picture

Yeah, I think a lot is going to depend on how it looks when things are moving around. Even games like Rimworld, with simple graphics for characters, can be hard to discern in crowded situations. But unpausing makes it easier to tell who's who.

Also, this is a mockup created in After Effects and scaled up/down a couple times in transit. So the final render would look a bit different. The key feature in this is a different art style than the one I've been showing so far, which was smoother and less-detailed.

Dan Fedor - Founder, Blue Bottle Games