Fun Game For 80 Hours

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Fun Game For 80 Hours

Bought this game (NEO Scavenger) quite a while ago, and played it off and on until I finally got the motivation to play it for more than an hour at a time.

I've "beat" the game now, and it was a lot of fun... BUT
It was all way to short plot wise, and seemed rather easy when it came down to it. The hardest part really was scavenging enough tin foil for the you know what that is used you know when. So now I just modified the game data so that I start with 49 points to spend, and restarted so I could just mess around more with the scavenging and combat aspects, and that is fun too but it hasn't added much to the replay value.

So that is my suggestion I guess, is to add enough content to make this game more re-playable.

A few things that I would like to see added:
1.The Laser Rifle of course... I figure a decent way to add this item to the game would be to make it part of the Merga Realm Encounter. The fight against the Merga Wraith doesn't have any real value it seemed besides story line plot, so I personally think that with the sheer difficulty that is the Merga Wraith Combat Encounter, winning the fight should afford some kind of luxury item (besides the two legendary skills)... namely the Laser Rifle + 1 Battery (for it).
2. After a single successful play-through, give players the option of starting with "easy" mode and "hard" mode, as well as the normal mode (that is the only mode for now). Easy mode granting double the points to spend on a restart, and hard mode cutting those points in half (roughly). If a player successfully completes "hard" mode, then unlock a "super-hero" mode granting the player the full 49 points to spend for perks. This type of thing would add a lot to the replay value of the game just by itself I feel.
3.Add a second internal inventory slot to the Military Shotgun, so that players can easily switch between slugs and buckshot, with out having to leave an encounter and reload. This would make the Military Shotgun a more sought after firearm. As it is, the Military Shotgun seems to just be a different picture and that's it. I haven't noticed any significant difference between it and the ""Perforator"".
4.Dual 1911's is an AWESOME way to wander the wastes, but I would like to see an actual "Double-Down" type of combat move granted for doing so (as long as the player has the same type of ammo in BOTH 1911's). I think you get the idea of what I'm saying here...
5.Make it possible to repair our firearms (using: metal scrap + multitool + mechanic skill), and our backpacks/clothing items (using: strings + rags + multitool + trapping) but not including things like Gas Masks, Body Armor or Helmets.

Anyway... that's my list of suggestions. Fun game (for 80 hours), and interesting plot so far. I look forward to seeing an update roll in some time on my Steam Client for this game, and until then....
I'll just keep hunting DMC Guards and Drones from time to time.

Dual wielding used to be a thing. As for more content (including re-play value) I think modding covers that with a very wide range of options. Also, I think you have the wrong idea of making the game re-playable by adding spendable points at the beginning, sure it's fun to mess around with that, but a real extended mode would mean changing basically most of the game: like rainfall (which I lower), climate (super hot/cold), faction relations, and points (which I lower).
As far as modding goes it's easy, weather your getting a mode, or changing the game yourself.

Rar! Rar rar rar! Thanks for reading :)

So does that mean the game is finished and no more updates are coming?

We can still dual wield weapons it just doesn't count for much besides being able to change ammo types while in combat, handy but not really needed. Not very "realistic" to be able to hold two rifles or shotguns either, another reason for the suggestion of having the military shotgun have an extra ammo slot. Once I have killed 2-3 DMC guards it's nothing but butter (and fast money) anyway, as long as you know what you are doing and single them out...and sneak up on them (especially at night once you have the money for NV Eye Implants).

I kinda think from time to time that I should make my own mod, but I don't think it is as easy as you say it is... I have an idea of what to look for and what to do when it comes to small tweaks (like starting skill points), but I wouldn't have any idea of where to start on something bigger than that (like adding items, modifying existing ones, adding skills, encounters etc etc).

I've used a system of trial and error mostly. I know that adding items, encounters, etc. would be a little trick, but once yo do a few hit-miss runs you could get the hang of it. I'm currently just changing spendable skill point values, temperature values, precipitation values, and hex textures. The game being finished doesn't mean it won't get updates, it's just unlikely that any big, game changing updates will happen.
Anyhow, making the game easier isn't likely to make the game longer, so you might want to make it harder by changing temp levels to a low number (harder start), or to a higher number (no more dogman fur coat). You may also consider making the skill point value negative.
These are just suggestions, so don't hold me accountable for any game breaking issues (which have a low chance of happening), and if your game breaks it's not really that hard to re-download the game.

Rar! Rar rar rar! Thanks for reading :)

Try Chiko's Neo Scavenger Extended! It addresses the repair issues as well as making combat somewhat more difficult and decreasing the amount of random crap just lying around on the ground in late games.

I prepared Explosive Runes this morning!