Fun Game For 80 Hours
Bought this game (NEO Scavenger) quite a while ago, and played it off and on until I finally got the motivation to play it for more than an hour at a time.
I've "beat" the game now, and it was a lot of fun... BUT
It was all way to short plot wise, and seemed rather easy when it came down to it. The hardest part really was scavenging enough tin foil for the you know what that is used you know when. So now I just modified the game data so that I start with 49 points to spend, and restarted so I could just mess around more with the scavenging and combat aspects, and that is fun too but it hasn't added much to the replay value.
So that is my suggestion I guess, is to add enough content to make this game more re-playable.
A few things that I would like to see added:
1.The Laser Rifle of course... I figure a decent way to add this item to the game would be to make it part of the Merga Realm Encounter. The fight against the Merga Wraith doesn't have any real value it seemed besides story line plot, so I personally think that with the sheer difficulty that is the Merga Wraith Combat Encounter, winning the fight should afford some kind of luxury item (besides the two legendary skills)... namely the Laser Rifle + 1 Battery (for it).
2. After a single successful play-through, give players the option of starting with "easy" mode and "hard" mode, as well as the normal mode (that is the only mode for now). Easy mode granting double the points to spend on a restart, and hard mode cutting those points in half (roughly). If a player successfully completes "hard" mode, then unlock a "super-hero" mode granting the player the full 49 points to spend for perks. This type of thing would add a lot to the replay value of the game just by itself I feel.
3.Add a second internal inventory slot to the Military Shotgun, so that players can easily switch between slugs and buckshot, with out having to leave an encounter and reload. This would make the Military Shotgun a more sought after firearm. As it is, the Military Shotgun seems to just be a different picture and that's it. I haven't noticed any significant difference between it and the ""Perforator"".
4.Dual 1911's is an AWESOME way to wander the wastes, but I would like to see an actual "Double-Down" type of combat move granted for doing so (as long as the player has the same type of ammo in BOTH 1911's). I think you get the idea of what I'm saying here...
5.Make it possible to repair our firearms (using: metal scrap + multitool + mechanic skill), and our backpacks/clothing items (using: strings + rags + multitool + trapping) but not including things like Gas Masks, Body Armor or Helmets.
Anyway... that's my list of suggestions. Fun game (for 80 hours), and interesting plot so far. I look forward to seeing an update roll in some time on my Steam Client for this game, and until then....
I'll just keep hunting DMC Guards and Drones from time to time.