Crew Rigs With Normal Maps
Hey Folks! Today I managed to get some non-administrative work done. Yeah! I mocked-up some quick-n-dirty normal maps for my rigged crew sprite, and hooked them up to the materials to see how they looked under lit conditions. Here's how they turned out:
They won't win any art awards or anything, but as a proof of concept, I think these rigs may work. With more time spent making the artwork, I think it could look pretty solid. Keep in mind that they're just a collection of flat sprites attached to animated bones:
and that these normal maps are literally whatever I could slap together in PhotoShop with about 5 minutes effort each. More detailed efforts, or using tools such as SpriteIlluminator could take the art a lot further.
And in some cases, modders might be able to just reuse existing normal maps and repaint the colors for different outfits. So I think we're in good shape.
The next thing I want to sort out is getting the crew to play animations based on their current interaction. Right now, it kinda works, but the anims play too late, and for too short a time (like a split-second). And walking to a goal needs some special case handlers written.
Anyway, some nice (and visible) progress! Hopefully, more of that to come. Have a good weekend, all!