[Mod] Small Skill Training Mod

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[Mod] Small Skill Training Mod

Skillsoft Mod

Made for NEO Scavenger v1.06. Later versions may have some incompatibilities.

Download here.

This is pretty much just a little offshoot of jt2's training mod, trimmed down and redone. It adds several extremely rare software items to the game, called technical libraries, which are essentially large indices on various subjects - at the moment, Mechanics, Electronics, Medicine, Botany and Survival (Trapping). If you have an unlocked computer or tablet, you can load the library software onto it, study it over a period of several days and eventually become proficient in whatever the library teaches.

The software can't be bought. It can be looted from crash sites which, in addition to being uncommon themselves (you'll have to brave the Great Black Swamp if you're serious about finding them), offer only a one in thirteen chance of containing a software shipment. If you do manage to scavenge a crash site full of software you'll find one technical library, randomly chosen.

The new encounters have been tested quite thoroughly, but I'm not entirely confident that the mod doesn't have problems, so if you find any, please let me know.

Good luck!

For anyone wanting to merge this with anything else, feel free. The vanilla xml tables it affects are as follows:

Spoiler: Highlight to view
Encounter tables 1080, 1083 (using a laptop and using a tablet, adds several new responses to each); itemtype tables 138, 322, 324, 325, 326, 327, 328, 331, 332, 333, 351, 356 (all of the laptop and tablet items and the memory stick, adds the technical library containertype value to each); treasuretable 606 (crash site loot table, changes the value for blank memory sticks into the mod's software bundle).

Love the idea! Quick question, though: does it still include the combat training at the ATN Enclave, or is that still exclusive to the original?

Nope, it doesn't include the ATN training, this is just its own little thing. But it should be fairly trivial to merge the two mods; they don't touch any of the same vanilla xml entries. In fact I'll jot down which ones are modified for anyone wanting to merge.