Can you break down a battery sparker? [Plus Saginaw SPOILERS]

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Can you break down a battery sparker? [Plus Saginaw SPOILERS]

Title says it all. Was hoping to pry another laptop battery out of one, but it seems to be inert.

Nope, sorry. It's one of the irreversible recipes. Some items simply get too messed up during crafting to be able to revert to their original states and uses. - Also, balancing considerations. ;)


NEO Scavenger: FAQ
10 Ways (not) to Die - A beginner's guide

Huh, bummer.
Out of curiosity, what's involved in making a sparker?
I'd've assumed you could make something very crude just by tying/gluing some wiring to the terminals.
I can't think of a balance-related exploit- with all the one-tile lighters lying around, sparkers are kind of useless.

I don't recall exactly off the top of my head but i think it's just Battery and bits. Electrician skill and tools required however. Personally I do not see the point of the sparker at all, aside from getting one with some juice left it it when searching for treasure.

* * * * * * * * * * * * * * * * *
"Who wears short shorts?"
"We wear short shorts!"

What DO sparkers do anyways? I never really found a
use for them.

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They're another method for starting fires. They're just batteries that have been rigged with some wiring to create sparks, for the purpose of igniting kindling.

Oh ok. I never knew that mainly cause I never found any reason not to use a lighter.

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Not having one is the main reason why you wouldn't. It doesn't hurt to have options in case the game decides to give you three flashlights full of empty AA batteries and absolutely no lighters in the first couple of days, since lacking the ability to make fire is death.

To me I really don't worry about fire as I usually wear 2 shirts and a coat/hoodie so warmth isn't a problem and I usually eat meat raw as I choose tough trait always(I find making a fire everytime I need to eat too tedious and timeconsuming for like 2 turns of use).
of course, that's my opinion about fire.

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Every time you eat raw meat you have a 50% chance to contract gastroenteritis; every time you drink infected water you have a 10% chance of contracting gastroenteritis and a 5% chance of contracting cholera. The tough trait makes no difference, except that it slightly lessens the immune system damage you suffer from sicknesses in general. Gastro is annoying and primarily makes it easier for you to die in other ways, but cholera can easily be fatal all on its own. I'm surprised you don't constantly lose characters to disease if you make no effort to avoid getting sick.

well of corse I do always carry a couple of anti-biotics with me as much as I can(medic much?) and while I *occasionaly* lose a character to cholera its really only when i've been weakened by some other disease like, oh I don't know, Blue rot in which case I always try to keep the bear root for those emergency BR outbreaks.Or the cure.If I don't eat a buckshot sandwich from the King/Queen while trying to obtain said cure. P.S. trying to kill King E with a sling ISN'T a good idea at close range.Unless you don't mind existing as a red smear on the ground.

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Yeah - antibiotics cure both gastroenteritis and cholera straight up. It's before you have a supply of them that all of this is most likely to kill you. The early game is much deadlier than the late game.

Eli and Liza are difficult to fight, but you don't actually need to accost them in order to get YpcV.

well I always choose the medic skill at beginning to get the medkit which almost always has some antibiotics and if im lucky a second bottle of medicine so im covered for meds at the beginning.

but wait? HOW doyou get the cure w/o killing Eli or Liza?
Also, how come they sometimes carry the sled with the vat of Blue Rot and sometimes they don't?

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Eli/Liza aren't meant to do anything but spawn outside Saginaw, beeline for Clearbone, retrieve the YpcV, and then head for either DMC or Saginaw (respectively), where they despawn. But their behaviour sometimes breaks, especially as a result of saving/loading whilst they're doing their thing. Eli rarely makes it to DMC, either - he usually dies of hypothermia or dehydration long before reaching it, since he can only move one hex per turn whilst dragging the sled. Liza usually makes it back to Saginaw with the YpcV easily enough, unless you save/load and she forgets what she was doing.

And there are several ways to get the cure. Spoilers follow:

Spoiler: Highlight to view
Following a certain path through your interactions with Eli at Saginaw will result in his giving you a vial of YpcV before he leaves. Alternatively, if you successfully infiltrate Saginaw, there are some vials of YpcV in a safe inside the locked room in the north wing, along with some other goodies. You need lockpicking to get these. Finally, you can simply follow Eli or Liza when they go to Clearbone, wait until the sled appears on their hex, and then walk up and gank it from under their nose before they have the opportunity to equip it themselves. They'll react with some confusion and either head towards their next objective or start wandering randomly, I forget which.

Ok thanks also if I understand you right ONLY Eli can spawn with the sled with the Vat of Blue Rot and not Liza, right?

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No, they both do. They just take them to different places.

hmm well when I kill liza she never has it and its random weather or not eli has it

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Neither of them will ever have the sled until after they've visited Clearbone Valley. If you're attacking them as soon as they spawn outside of Saginaw, they won't be carrying it.

Edited the title to reflect the weird turn the discussion took into spoiler territory. Hope that's ok with you OP.


NEO Scavenger: FAQ
10 Ways (not) to Die - A beginner's guide

HOW DARE YOU! YOUR A HORRIBLE PERSON AND I HATE YOU! THIS DISCUSSION HAD A DREAM. AND THAT DREAM WAS TO RUIN SOMEONES GAMEPLAY EXPERIENCE WITH SPOILERS. AND YOU ROBED HIM OF THAT CHANCE. HOW DO YOU LIVE WITH YOURSELF....

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---------/-<(( ))>-\ EVERY BREATH
--------/__"-...-'__\ EVERY STEP
-------/'___|__|_____\REPOST OR THE MERGA WILL SPOOK YOU