how do you even make a mod?

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how do you even make a mod?

can someone who knows nothing about programming even get their toes wet without help? I don't even know how to start making my own mods. But I have some really good ideas and I don't feel like waiting for someone to MAYBE make one with my specs I want to have it now.

Ponies-n-Stuff

Cross-posting the same answer from the Steam forum:

So here's an answer from someone who can't mod, who has still managed to get a pretty good idea of how modding this game works just by reading the modding forum and the dev's posts for a year: Yes, I think you totally can. :)

You can open the xml file with something as simple as notepad, and change little things to see what they do. To make an actual mod instead of just changing your own game (and risk the changes getting reverted if/when the game updates), you can turn those changes into a mod. I'd start with the sample mod and readme text file that the dev has included exactly for that purpose inside the game files. You could also open and check out other people's mods, to see how they do it. I'd start with one of the smaller ones, because big mods can be intimidating to look at. ;) Then you basically dip your toes in and start with small changes, a number here, a percentage there, one small new item, and work your way upwards. Also, a few skills creating images will be necessary if you intend to add new items.

There is by now extensive documentation in the bbg modding forum to fall back on, but after taking a look at them to see what it's all about, I wouldn't go about trying to understand everything all at once, again, I'd start small and just look up things as I go. There's also a helpful community there, if you can't find info on something or have some other specific question.

Again, I'm not a modder, I'm exactly like you. But while I don't have the time or patience to try actually modding, I have looked inside the xml file and other people's mods often enough and read the modding forum enough to say, yes, it is definitely doable. Just (yes, I'm a broken record XD) start small first. Not everything will be easily doable, but some things totally will.

P.S.: Btw, modding questions are better asked here. Cross-posting them at the Steam forum will usually not get you very far when it comes to modding, and you'll get less specific answers about it there.


NEO Scavenger: FAQ
10 Ways (not) to Die - A beginner's guide

lol thanks. I'll try. I really want to get that idea for horses added in.

Ponies-n-Stuff

Horses are something to work up to, but hey, why not. :) I can't remember who else has vehicles added (I think you mean horses to be used as a vehicles), but after you stop being scared of looking at xml files, you could probably look at how vehicles work in the vanilla game and then maybe also take a look at Chiko's bicycle (NeoScav Extended) to see how he dealt with the problems there.


NEO Scavenger: FAQ
10 Ways (not) to Die - A beginner's guide

Well actually I made a post in the mods thread with more details but basically as a vehicle. I think if I rework the vanilla shopping cart I can make it work just like I want. make a duplicate but change the sprite and name and then also do the same to the wheels. The wheels would be a lead for the animal so that way the horse would still have a item health like any other vehicle and like the shopping cart where you can drag it even when the wheels wear out with a horse you could push it even without a lead but your movement will be slowed because the animal is less easily handled without a lead.

The complicated part I think will be changing the size of the container and also making it so you can only store bags in it so that like a real life pack animal you cant use it as storage but you can attach storage to it.

There is also the problem where I think because the horse should be able to carry a lot of stuff that it needs a nerf and that part is that any bags attached to it will wear out the same as if being carried by the player. And also because the horse is so easily repaired I think the second nerf would be to make it so that while using a horse your food and drink go down a little quicker to simulate having to feed and water the animal.

SO in short the shopping cart will be a good starting point to mess around but some of this I suspect will be really complicated for someone like me with no experience making a mod for this game.

Ponies-n-Stuff