NEO Scavenger Update v1.04: Moddable Campaign Start and DMC, Stability Fixes

NEO Scavenger is now officially updated to v1.04! Since the test builds have been relatively stable, I've just finished updating the default builds to 1.04 on all sites. The "test" links are no longer necessary, and have been removed for now.

IMAGE(http://www.bluebottlegames.com/img/screenshots/screenshot-2015-01-30.png) Moddable DMC.

This updates the following builds:

The changes included since 1.0 are from four separate builds, including:

  • Added ability to mod and create new DMC locations.
  • Added ability to mod starting hex in GameVars table.
  • Added ability to mod starting date in GameVars table.
  • Added ability to mod climate settings in GameVars table.
  • Added code to try all available campsites if the ground is full when ditching vehicles, instead of just the first campsite.
  • Added code to try all available campsites if the ground is full when item degrades.
  • Added code to try adding items inside containers when an item falls apart.
  • Added ability to access your things before leaving when Parkade pass expires with you in it.
  • Added 24h warning when Parkade Pass is about to expire.
  • Added code to prevent attack mode switching penalties when only one attack mode available.
  • Changed hex scavenge locale code to be faster, which improves some processing time during save game loading and map movement.
  • Changed kick move to only be available to intelligent AI (dogman was using it).
  • Changed Hatter mission conversation to better fit various intro job options.
  • Changed fur gloves to not have absorbant property, to avoid crafting issues in rag recipes.
  • Fixed a bug that caused game to crash (both during play and loading saves) if AI had a malformed waypoint assigned.
  • Fixed a bug that caused modded software to be accessible inside locked/unpowered hardware.
  • Fixed a bug in NaN item durability changes.
  • Fixed a bug that caused issues if default weather and date info is not found in xml.
  • Fixed creature's PassTime method to change actual game date and update hexes.
  • Fixed a bug that caused loading to fail if a mod with more than 500 images had override images.
  • Fixed a bug that caused Hatter not to take drum and vial from player when brokering the deal.
  • Fixed a bug that caused map to stop scrolling near edges when game resolution was switched.
  • Fixed a bug that caused death messages to be missing from "Final Moments" log.
  • Fixed a bug that caused status messages on player after death.
  • Fixed a bug that caused pixel seams to appear in hex map at night.
  • Fixed a bug that allowed farming unstoppable/elusive status at Zom Zom's
  • Fixed a bug that caused crafting ground space warning to disappear when changing ingredients pages.
  • Fixed a bug that allowed head butts against dogs and drones.
  • Fixed a bug that caused save/load to forget preferred hex camps.
  • Fixed a bug that caused item duplication when crafting with something slotted that degrades.
  • Fixed Night Vision skill image in Small UI mode.
  • Fixed a bug that caused balaclava to armor wrong slot.
  • Fixed a bug that caused text overflow during Saginaw King confrontation encounter.
  • Fixed a bug that caused Saginaw entrance banner to be unusable after meeting Ginny at night.
  • Fixed bug that prevented nanorobotic medkit from curing acute hepatitis.
  • Fixed a bug that caused St. James Parkade to evict player even after renewing stay.
  • Added extra junk market store policy info when first visiting site.
  • Added code to improve trackpad and MS Surface clicking/right-clicking.
  • Changed save game process so most important data is saved first, in case of crash during map data.
  • Changed scavenge locale spawn rate code back to original design to avoid bugs introduced by new code.
  • Changed scavenge locale spawn rate to cap at 300 hours to prevent endless looping.
  • Fixed a bug that caused modded items not to stack when using property 88 (ignore subgroup on stacking).
  • Fixed a bug that caused Blue Frog papers to be given as treasure instead of Meredith Ewing papers.
  • Fixed a crash that occurred when a creature shares the Player's faction while calculating next move.
  • Fixed a bug that caused item context menu to disappear behind message window when item was near screen bottom.
  • Fixed a bug that caused game to freeze during end turn due to AI null-pointer when checking nearby leaders.
  • Fixed a bug that caused null-pointer when using an item via context menu.
  • Fixed missing recipe category on makeshift rag shoe.
  • Fixed bug that caused gloves to list condition on status screen, unlike other clothes.
  • Fixed a bug in the rotten meat condition that made it permanent.
  • Changed random encounters that cause lost random item to only choose non-plot items.
  • Fixed a typo in "Baby Back Ribs" random encounter.
  • Fixed a bug that caused hex resource items to be deleted if context menu was used to first delete and item then use resource.
  • Fixed a typo in ATN encounter (germaine).

The major changes to watch out for include:

  • Moddable DMC locations.
  • Moddable starting date, hex, and climate.
  • Smarter item-dropping code (uses campsite if ground is full)
  • Improved trackpad/touchscreen support.
  • Several stability fixes.

As always, if there are any issues with the new build, let me know on the forums!

Comments

bumblebear's picture
bumblebear

Looks good. What about the GOG version? Is the updating process there different somehow?

dcfedor's picture
dcfedor

I actually forgot about that when I was posting this :) I've emailed GOG with the new builds, and I'll update the posts now. They'll probably need a full day to update, as their hours are in the Euro time zone.

Dan Fedor - Founder, Blue Bottle Games

JDark's picture
JDark

Cool, but I'm not seeing how to mod the DMC locations...*Still*