Hextypes

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Hextypes

i'm trying to merge the fishing mod and i need to know what these two properties are/do under hextypes

<column name="nScavengeInitialID">FishingMod:6</column> <column name="nScavengeItemsIDPerHour">FishingMod:7</column>

i notice in the vanilla files have these numbers

<column name="nScavengeInitialID">579</column> <column name="nScavengeItemsIDPerHour">29</column>

when i try putting them both together the game won't load. i can guess that the initialID is a treasure table, and i got a feeling his mod should be placed inside the treasure table of 578.

but im not sure what idperhour is

update: initialID leads to an initial scavenge location, but how is that different from reguler scavenge locations.

OverHaul Mod
DevKit is an upgraded BBC mod.
Improve your mods.

Not sure if this is still unanswered, but now that I'm back from PAX, here's some info:

nScavengeInitialID is the treasure ID for the scavenge sites that appear in a hex when it is first discovered. (e.g. a forest is guaranteed to have a forest scavenge site at first visit)

nScavengeItemsIDPerHour is the treasure ID for the scavenge sites that appear each hour after the hex is discovered (i.e. spawn new apartments or forests to scavenge) Note that this treasure should have a low spawn chance, since it triggers each hour, up to a maximum of 300 hours since the last player visit.

Dan Fedor - Founder, Blue Bottle Games

what is nCampItems?

OverHaul Mod
DevKit is an upgraded BBC mod.
Improve your mods.

It's the maximum number of campsites allowed on that particular hex, as far as I remember.


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