Exoskeleton and camouflage
update: so all but the exoskeleton is done now, here is the link http://bluebottlegames.com/main/node/4356 http://bluebottlegames.com/main/node/4321
So i've never modded before but i want to make an item like the mechincal eye that increases load capacity, and also i want to make a camouflage tarp that raises a campsites concealment rating. as well as a camouflage wear that replaces tunic hides, and dogman coat with something that makes the player harder to see.
what i need to know: do i need any specific program or do modders use notepad? think of me and 98% noob to modding. i am a few chapters into C# so i know how a language works and understand that some things have to be a cetain way but i don't know what software i need or anything.
about the mod:
so what do you guys think of the mod idea?
1) the suit is to increase how much you can carry before burdoned. occasionally you have to come back to DMC or wherever to have maintanence done. maybe if you have the electronic+mechincal skill you can repair it yourself. i want to step away from money though, it's too easy. also perhaps give with some characteristics of the Strong skill. with all that suit maybe you can throw obsticles in combat, or use it while looting. perhaps require a battery for it, it's not an eyeball after all.
2) the camo tarp. something that takes up alot of space in camp, but the trade in is that the concealment rating is increased. turning an ok spot into a better spot. turning a good spot into a great spot. i'd like to make sure that you can't stack effects of the tarp, no 100% that sort of thing but good enough to hide from those damn ferral dogs
3) camouflage to wear, something that lets you hide better as a player while on the go.
4) the anshinabee indian people have their own club and bow, why not arrows? would like to change store so that they sell arrows that degrade slower
so idea 2 and 3 will require the hiding trait, and are craftable only.