Okay, well I've been gone awhile and I thought of some new ideas for my crappy mod. One of the bigger ideas was the 'Barter' trait. It basically adds new options to encounters, and if you have this expensive skill, you can 'barter' NPC's to trade or pay you for junk.
Ex: Player walks into junk market holding a broken generator. Tricks someone to buy it. Walks away with 200 bucks. Comes back the next day. Gets banned from junk market.
It's been requested so many times in the forums and I don't think it's been done before. So before I go threw the process of making a skill, I want to know if it's actually a good idea.
My Mod: I-Neo-More Remastered