Ahoy. I am wondering, is it possible to forbid the equipping of items or add conditions based on other conditions or attributes?
You are trying to equip "Heavy Armored Vest." If you have the "Strong" ability, you can equip it normally. If you don't, then you can equip it but it adds a "Weighed Down" condition that increases stamina consumption. If you have the "Weak" trait, it unequips it and informs the player they are too weak to use it.
I vaguely recall there being something added where conditions can cause other conditions, but I don't remember details. I'm also not sure if it can make that many checks through the XML file alone (for example, it can maybe check for Strong, or it can check for Weak, but not both).
Anyone know if this is currently possible?