[Merge Mods] NSE + Bottle Label + Shouldered + Fishing [for NeoScavenger v1.04+ and NSE v3.8+]

28 posts / 0 new
Last post
#1
[Merge Mods] NSE + Bottle Label + Shouldered + Fishing [for NeoScavenger v1.04+ and NSE v3.8+]

I was asked about combining Chiko's awesome NeoScavenger Extended (NSE) mod with ALL my own existing mods (Shouldered Mod, Bottle Label Mod, Fishing Mod and Classic Skill Selection Mod) at the same time, so I made this to help anyone else wanting to do the same.

Choose the first one if you want to use the game's normal skill selection, or the second download if you want to also use my Classic Skill Selection mod. I suggest the first download, especially if you're unfamiliar with the game (and because I prefer the new skill selection method myself), but I wanted to offer the choice for those who like the "old way" better.

DOWNLOAD:
Option 1: Merge for NSE and Banjo's Mods (default "15 point" skill selection) v2.0
Option 2: Merge for NSE and Banjo's Mods (classic "choose 4" skill selection) v2.0

As always, instructions are included and please let me know if you have any problems with this.

I've also done this for those who prefer to use Kaaven's MmMoD (instead of NSE) here, too.

My Mods:SaveMan|Fishing|Shouldered|Bottles

Hello Banjo,

I just installed Chico's update (ver. 3.0b), and I'm still using your merged-mod "getmods" file, and the game won't load past 8%. It just hangs there.

Can't figure out why. From what I've seen, Chico's getmods nomenclature is still the same as his last version's. I'm guessing that the alterations to his mod's contents must now be conflicting with alterations that you made in one (or more) of yours.

Thought you should know.

Merry Christmas!

Merry Christmas!

I'm not sure what he changed that prevents this from working all of a sudden; I can tell you that it's the 'Classic Skill Selection Mod' (CSSM) that is causing the conflict, at least for me. Try using the version above that doesn't include that mod and it should work. I tried loading ONLY the CSSM and NSE and it still crashes, but loading any of the other mods (together or alone) with NSE seem to work fine.

My Mods:SaveMan|Fishing|Shouldered|Bottles

Yeah Banjo, you're correct.

One can use ALL of the mods except for the Classic Skills one. Bummer on that, but it's still great to have access to everything else.

With the one that uses new skill selection, the game goes to 26% and then gets stuck on loading any one of your mods with error #2032 row: 0. I'm playing the steam version, really hoping to play all the mods together.

Yup, sadly a known issue. I've asked Dan to take a look when he gets back from holiday, as it's caused by a conflict between Chiko's latest (3.0 and 3.1) NSE mods and my Classic Skill Selection mod but neither Chiko nor I (or anyone else so far) can figure out what the conflict is that causes the error.

For now, you'll have to just use the version without Classic Skill Selection. Sorry!

However, a note especially to new players: while I don't like to push a personal preference on anyone (since my mods are often about making the game "yours"), you REALLY should play the game without my Classic Skill Selection most of the time. Dan's newer (version 1.0+) skill selection system (which is "points based" rather than strictly four choices) is IMO *much* better and more exciting than the old system that my mod re-implements, letting you create more varied and balanced characters.

TLDR: I do hope to get this working properly again, but if you're new to the game, you're seriously not missing anything by using the (working) non-CCSM version download in the first post (option 1).

My Mods:SaveMan|Fishing|Shouldered|Bottles

Sorry, by "New skill selection" I was referring to the default one (Point based) that regular Neo Scavenger uses. The non-CCSM version is the one I am talking about. Sorry for the confusion.

Bump?

Request for update bump. NEO Scavenger and NSE have both updated, and I'm finding it hard to play without these brilliant mods.

Just a heads up to everyone that I am currently updating all my mods, this one included... and that I finally fixed the bug that stopped Classic Skill Selection working with Chiko's NSE!

I and everyone else who kindly tested thought it was an engine limitation, but it turns out it was just an embarrassing typo in one of my files!!!

Will update soon!

My Mods:SaveMan|Fishing|Shouldered|Bottles

looking forward to fishing

OverHaul Mod
DevKit is an upgraded BBC mod.
Improve your mods.

Fishing will be done first! :) (Bottles last, prob, given the new fixes needed). I actually just tested my updated fishing tweaks briefly and it works alone, with the latest MoD and latest NSE so far. I'll release it for others to test as soon as I have time.

My Mods:SaveMan|Fishing|Shouldered|Bottles

If you update the bottles mod,would it be possible to make it compatible with Chiko's bottle's?He added a beer bottle and a Wine bottle,and as you know if you put water in them it still looks like beer/wine,just something I thought I would ask :)

Beer and wine bottles are usually made of colored glass.

also, that's work.

OverHaul Mod
DevKit is an upgraded BBC mod.
Improve your mods.

Well Chiko's Wine bottles do seem to be colored glass,but the beer bottle definately isn't colored glass,so...Also you don't need to change the entire color of the bottle,just give it a tint so you have some sort of representative of what's in it.

even that suggestion isn't simple. while no modding in neo scavenger is actually "hard" it all takes time. mainly because you have to take your time if you want it to work without bugs. then you gotta get in-game and actually test it because sh** happens and you just make a typo. and if it doesn't work you gotta figure out why, and the bigger the mod the harder to figure out why. NSE is huge

he is very familiar with it though so he could probably do it all in an hour if he's focused, but he's also figuring out why his mods aren't working as intended already and he also wants to add an ecnounter, which ill wager is something new to him. add a day for every new thing you want to learn to mod in this game

OverHaul Mod
DevKit is an upgraded BBC mod.
Improve your mods.

I replied to Joshua,and I didn't demand that,I just asked if he could do it once he's finished porting his mods over,IF he wants to do,IF.It's definately no game killer,you can play the game well enough without recouloring beer bottles and wine ones but it's just something out of convinience like the whole original idea of this mod(you could play the game fine hauling around both cola and water bottle both containing bottles).So like I said,if he wants to do it,it's his choice,I'm not demanding anything(and I understand everything regarding modding takes time,I wouldn't expect anything less,counting all the strings you have to set up for a item to work)

i know, i was just letting you know what it's like inside

OverHaul Mod
DevKit is an upgraded BBC mod.
Improve your mods.

If I get the time, I certainly will!

First, I will just "fix" the existing version, so it can be used again (hopefully done by tonight or tomorrow). Then I'll take a look at adding any new bottles from NSE or MmMoD to the included "label-able" list.

Finally, a great suggestion was made to change the graphics for empty "labeled" bottles (a little sticker or tag) and I had thought about that anyway, so when I get time, I might try to implement that too.

My Mods:SaveMan|Fishing|Shouldered|Bottles

For anyone wondering, these "patches" will be updated as soon as I've fixed/updated my Bottle Mod and Teleport Mod, hopefully (time permitting!) in the next day or so!

Thanks for your patience, and sorry it's taken so long!

My Mods:SaveMan|Fishing|Shouldered|Bottles

Updated and fixed for the latest game version (v1.04), NeoScav Extended v3.8, and my updated mods!

This will let you play NeoScavenger with Chiko's awesome NeoScavenger Extended Mod AND with ALL my mods (except the still-being-updated Teleport Mod). Make sure you download the above mods first, though, as they are not included here.

IMO, this is the "cleanest" way to play the game with multiple mods at once, since using this "patch" method does not involve altering the original mods (or base game) in any way, yet all the work is still done for you to make everything work together nicely. It also has the added bonus that you will be using the latest versions of each mod available (because you downloaded them yourself), and that at any time, you can switch to using a different "getmods.php" file and play a different mix of mods should you wish to.

EDIT: Should work with NSE v3.9 too, since nothing "shared" with my mod was changed, as far as I can tell.

My Mods:SaveMan|Fishing|Shouldered|Bottles

Is it compatible with NSE 4.2? Because these four mods are by far the most AWESOME mods and it would be FANTASTIC to play them all together.

Yes please NSE 4.2 compatibility pleaaaaaseee :)

I'm away this weekend, and haven't even tried NSE 4.2 yet (wow, those version numbers of that mod fly past!). As long as nothing huge has been changed that is needed by these mods, I will try and get ALL of mine updated to work with NSE 4.2 by next weekend. Cool? Sorry it can't be sooner, but I'll definitely do it!

My Mods:SaveMan|Fishing|Shouldered|Bottles

There will probably be a NSE 4.3 by then haha thank you for doing this!

Is this alive? any chances of reuploading the merges? thanks in advance!

Banjo hasn't been online in a very long time. Judging by his profile picture, he isn't really even a forum user anymore either. I wouldn't count on a re-upload any time soon. Sorry :(

Rar! Rar rar rar! Thanks for reading :)