Change movement cost?

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Change movement cost?

So in the mod I'm making, I want to make the tracking skill a little more useful... So with that in mind, I want to change to cost of climbing hills and hiking threw forest to one if you have the tracking skill. Is it possible?

My Mod: I-Neo-More Remastered
- Jake

You can make it so tracking has an attached condition that makes movement points cost less (see the conditions for running or hiding) but I'm not sure how to make it so it only works on certain hexes.

Maybe you could remove the movement cost from those hexes and add conditions that increase the movement cost in them instead. And then make it so having the tracking skill makes the player immune to those conditions.

Pew pew pew!

Okay, I'll try that.

Thanks!

My Mod: I-Neo-More Remastered
- Jake

I like that idea (making Tracking reduce hill/mountain movement cost). When the "terrain tooltips" were added recently, it went a long way to making Tracking more useful, but this would be a nice bonus too.

My Mods:SaveMan|Fishing|Shouldered|Bottles

Did you find a way to alter how movement is costed or used by hex? I'm curious on anything which can be used to alter reaction based on hex.

I haven't been modding recently but, I think I'm going to start again soon. Right now though, I don't know.

My Mod: I-Neo-More Remastered
- Jake

did you make any headway on this? if not i'll try to pick it up. i need to know anything related that might help me though

OverHaul Mod
DevKit is an upgraded BBC mod.
Improve your mods.

ok i've decided i'm taking this up. i don't know how ill do it yet, and any help would be appreciated. so far, and i'm just guessing here: i think that the answer will be something to do with getting a condition to either be ignored or applied when player has a specific item (such as a skill)

but looking at conditions, i don't see anything that makes a condition check for any prerequisites. and i don't think i see that in any of the hextypes either. i see that entering a hex can immediatly apply a condition, but i need prerequisites or something like it. ideas?

in the end: trapping, tracking, and athletics will all reduce movement cost in these 2 movement cost areas. but not by 1 point each, much less than that however they will stack. finally they won't all reduce movement on all rough terrains, but having all 3 will because you are a master of the land

update:
"<column name="aEffects">SetImmunity=" i think (haven't tried it yet) that i can make all movement cost on these hextypes a condition, and if i am not mistaken use setImmunity to ignore those conditions. if so then i got this in the bag, but something can always go wrong between here and there. like it might have limitations im not yet aware of but we shall see, thank you Gas Mask for the inspiration

update: hey before i go on i seriously need to know how you guys want this balanced. should one skill take an entire point off of all 2 movement terrains or should it be like 2 skills and each take .50 off each? or should one skills take 1 off of say forest, and the other takes 1 off of hills. i need to know from you so that it's not one-sided

update: done, link is in sig

OverHaul Mod
DevKit is an upgraded BBC mod.
Improve your mods.