Merge 6 mods: ENS+Officer+Fishing+Shouldered+Bottle Label+Classic Skill...?
First post! I am VERY happy to be here. Terrific game, but I'm hoping to add some content that's too enticing to ignore. There are a handful of mods that I would dearly like to add. I understand that this requires merging each mods' getmods together into one document, but I am struggling in regards on how to exactly do this. I'm hoping for some assistance on this matter...
I have read, and reread Fedor's post here: http://bluebottlegames.com/main/node/3327#comment-15989
And his example seems easy enough to follow, BUT when I scrutinize Banjo's getmods.Extended+Fishing+ClassicSkillSelection, it seems to deviate from Fedor's model. I'm probably wrong in this assessment, and what might be throwing me off in interpreting how Banjo structured his file is the fact that he references "patches" that allow the merging to be successful.
The mods I'd dearly like to add are:
Officer (maybe too outdated to successfully merge?) http://bluebottlegames.com/main/node/3589?page=1
Bottle Label http://bluebottlegames.com/main/node/4038
Classic Skill http://bluebottlegames.com/main/node/3932
As can probably be deduced, I'd like to have the Extended mod to act as The Base for all of the others, meaning that the other mods would add their content to ENS. Is this possible to do without having files conflict and "break" the game?
Any detailed, step-by-step help would be GREATLY appreciated.
Dec. 21, 2014