Post-launch Report, and GOG Keys
It's been approximately 30 hours since NEO Scavenger launched, and things are looking pretty good, overall. There were definitely some hiccups with the coordinated launch across 8 different sites. Some went off without a hitch, while others straggled. GOG.com, in particular, probably wins the award for most on-time launch. And they were the ones with least amount of prep time. Good job, guys!
As of now, I think all sites are up-to-speed. Desura is having technical issues with the client build updater, but the standalone builds are updated to v1.0. I apologize for the delay to those users. It was a coincidentally bad weekend to choose for a launch, as they were updating their tech!
One question has come up a lot, and I want to address that before anything else.
Will existing customers get GOG keys?
This is something I hadn't thought of, mainly because GOG was such a sudden addition to the list of launch stores. I like the idea of giving keys to existing customers. That's part of the reason I supported Desura Connect, and allowed customers both here and on Desura to have cross-play.
However, with the addition of Steam, and later, other stores, the picture became a lot more complex. I was able to give Desura and Blue Bottle Games customers Steam keys, but there was no way to give Steam customers keys to Desura or here without opening up an infinite loop that users could exploit to get unlimited keys. And unfortunately, I think GOG may be a similar case.
It's possible there may be a way. However, I'm hesitant to promise something that I cannot deliver. So unfortunately, no way to get GOG keys right now. But I'll be sure to post news if that situation changes!
How is NEO Scavenger doing?
I think it's going well! It probably isn't going as crazy as some of the other popular indie games, but it's definitely pulling its own weight. Based on sales so far, I think I should be financially secure for the near future. Enough for me to concentrate on making games instead of fundraising.
More importantly, NEO Scavenger seems to be well-received among players! People seem to really like it, despite the quirks and idiosyncrasies. I was honestly worried that upon release, the game would reach a wider audience that didn't like the niche flavor of the game. But I'm happy to report that the majority of feedback is still positive! (And thankfully only minor bugs!)
Today was mostly spent working on emails and replying to messages. A lot of messages piled-up yesterday and today, and I'm trying to get control of them again. The situation is hampered a bit by requests for review copies from press outlets that have no published contact info. Like many indies, I'll get emails from addresses like "[email protected]" claiming to be from a YouTube channel or site. And many times, the channel/site doesn't list the contact email, so I can't tell if it's legit. I still try to chase down some way to verify, as I want to help out the smaller reviewers. It's just time consuming.
The good news is that some pretty major names are among them, including a certain Yogscast channel :) (This one was easy to verify, as the address matched.) Plus, RPS and PC Gamer featured more NEO Scavenger!
Tomorrow looks to be a lot like today, as I catch up on the various messages and sites. Have a good night, all, and see you tomorrow!