Stoat loot bug?

12 posts / 0 new
Last post
#1
Stoat loot bug?

I just got notified of a bug that I can't seem to be able to fix. The weirdest thing about it is that my mod doesn't touch any of the code related to it.

It's about the orange/black boxes you get from Stoat. Instead of either of them, I'm getting a number of random stuff like ammo, cardboard boxes, shoes, plastic bags, etc.

I've checked their treasure tables (115 and 116) and encounters and all seems to be in order. I have no idea what could be causing it.

Pew pew pew!

Apparently, it is the vanilla game bug - it happens to the clean game and the one with my mod on it as well. What's even weirder, if it happens with my mod, it spawns a mixture of native items and the ones from the mod.

That's actually the weirdest bug I have seen yet.


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

I think I've heard linibot mention a similar issue, so this info should help. I'll make a note of this in my to do list, and move this over to Tech Support since it's happening in the vanilla game.

I've also edited the title to be more specific, so I can find it again :) Thanks for the heads-up!

Dan Fedor - Founder, Blue Bottle Games

I actually never realized this was a bug but thought it was part of the play through until now that is usually how i was able to survive early in the beginning and get some good loot.

Cannibal Family Picnic

I should clarify that Stoat does give a handful of random survival loot, too. In fact, I think he does even if you refuse the mission. So getting a bunch of "lost and found" loot is normal.

It's when the special loot item doesn't appear after accepting the mission that is the bug.

Dan Fedor - Founder, Blue Bottle Games

Player is not receiving the orange box if he chose to give Stoat the wrist-band. And the whole random items spawning is very confusing anyways.


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

Ah, good to know that the orange one is missing. And I'll make a note to look into making the loot clearer. Thanks!

Dan Fedor - Founder, Blue Bottle Games

I looked into this further, and I think it may be more confusing to us vets than to new players. The short version is that there are now two different sets of loot Stoat gives depending on if you take the special mission or not.

Originally, if you gave the Stoat a wristband, he gave the transponder. And if you just gave the info, you got a detector. Stoat never asked for the special mission.

Now, there are three choices:

  • give wristband
  • give info
  • ask about mission

Choosing 1 or 2 gives a reward of "lost and found box." Basically, random items collected from previous patrons. No mission, and therefore, no special items.

Choosing 3 leads to a new discussion where the player can also give the wristband or info. In this case, the player receives the detector or transponder in exchange, but no random loot.

I think for new players, this won't seem weird because they just get what Stoat gives, instead of wondering why Stoat doesn't give his old loot. Us new players just have to adapt to the new conversation rewards :)

Dan Fedor - Founder, Blue Bottle Games

Since you're doing the spoiler thing, can you please explain the detector to us? I tested the endgame thoroughly, I know where to use it, I know what happens when I do, what I don't really get is the actual usefulness of the thing. It basically seems to be, well, almost a red herring item. Is that true? It definitely is nowhere close to the allmightiness of the transponder (which from what I could see is almost too useful for the endgame, allowing multiple re-uses).


NEO Scavenger: FAQ
10 Ways (not) to Die - A beginner's guide

Hm, you have me doubting whether it works now :)

Basically, the detector shows you which section of fence has the weakest field. And that section does less "damage" to you than any other. In theory, it should mean you can get further in the base passing through that section than any other, all other things being equal.

E.g. running through a full-strength field will whittle you down faster, making subsequent movements result in death faster.

However, if you have the means to pass through the fence without harm (e.g. foil poncho), this will be irrelevant. So I suppose between that and the somewhat behind-the-scenes effects, it may appear to be a useless item. And in hindsight, maybe the foil suit was too easy an option to obtain?

Dan Fedor - Founder, Blue Bottle Games

More like - the detector works in such a convoluted way (if at all, I am still not 100% sure how it is supposed to be useful, pass the different flavour text) that my official stance is that it does nothing :D


<--Mighty (mini)Mod of Doom-->
DeviantArt Gallery of MoD Sprites

Exactly. Plus, like Dan says, no one by now goes in without a foil poncho or two, that knowledge spread wide fast. So yeah, maybe we'd find it useful without the poncho, but since we have it, it appears to do nothing.


NEO Scavenger: FAQ
10 Ways (not) to Die - A beginner's guide