Parkade mechanics change?
Just wondering why this location no longer uses the normal "forced encounter on first visit, then use dummy object on ground to re-enter/return" anymore?
I assume it was to work around a changelog-mentioned bug? Did the original way cause the rented camps to be available without paying? Does a non-renting player now need to be kept out of that hex completely?
I'm only asking because it feels a bit clunky and odd; other Sprawl locations work like the Last Chance Canteen, while at the Parkade, an encounter window pops up every time I pass through the hex (and get teleported to the same adjacent hex if I leave).