New Test Build 0.9952b: Nameless Pills and Bug Fixes

I've just finished uploading new test beta 0.9952b, which fixes issues still found in v0.9951b.

The build is available to anyone who owns the beta at bluebottlegames.com, or on Desura and Steam. Desura (and therefore, Groupees) users can use Desura Connect to gain access here, or even get their Steam keys and try it on Steam.

To access the test build on the official site, simply visit the beta page, and click any of the download links below the usual Windows, Mac, and Linux buttons.

Steam users can access the test build by opting into the beta for it.

Updates Included in the Test Beta

Test beta 0.9952b includes the following changes:

  • Added warfarin pills to game, which are a blood-thinner.
  • Added code to improve a creature's battle escape chances if opponent cannot run, and reduce chances if creature cannot run.
  • Changed pills to have no names except on bottles or when player has medic skill.
  • Changed Red Gnome diner to have cursed outcome if forgetting to pay, instead of fatal outcome.
  • Changed Trapping fire recipe to take a bit longer.
  • Fixed a bug that caused Red Gnome diner to have different pay/run choice order on some screens, resulting in mis-clicks.
  • Fixed a bug that caused Hatter to be missing if player used security footage to bypass opening mission.
  • Fixed a bug that caused keys not to fit into hand slots.
  • Fixed a bug that caused cleaning and dressing wounds to leave them bleeding/infected.
  • Fixed a bug that caused cleaning and dressing wounds to exacerbate them when removing barbed objects.
  • Fixed a bug in Clearbone Valley that prevented accessing items.
  • Fixed a bug that caused player to have mismatched resting stat bar and descriptor after eye augmentation procedure.
  • Fixed a typo in St. James Parkade w/renting hatchback for 4 weeks.
  • Fixed a bug that caused NPCs to spawn with 100% items despite having "weathered loadout" condition.
  • Fixed a bug that caused AI to have duplicate waypoints on save/load.
  • Fixed a bug that caused DMC to have quarantine even if Eli reaches gates without Blue Rot.
  • Fixed a bug that caused Hatter Blue Rot deal to disappear if player chose Grayling convo first.
  • Fixed a bug that caused stacked items in a slot to be left behind when used in crafting.
  • Fixed a bug that caused duplicate camp conditions on player when renting at St. James.

The likelihood that this version of NEO Scavenger will work with previous saves is: likely.
As usual, the older the save game version, the less likely it is to work.

As always, let me know what you think of the changes, and if you notice any issues with the new build!

Comments

Rovlad's picture
Rovlad

I think I have a savegame with my character's health being reported on the left bar in main game screen as "In Pain" (visually just one notch below "Healthy", but no "In Pain" on conditions screen) and completely stuck, like nothing moves it, no matter into how many fights I get into or how many painkillers I take.

The thing is, it's from like two builds ago, so should I send it to you for examination, or is it a known bug and has been fixed since then? I haven't tried to load that savegame in the current build yet, and I probably won't have time today.

dcfedor's picture
dcfedor

That sounds like a bug I fixed in one of the last couple versions. Something was causing NaN to propagate in wounds, so they stopped progressing entirely. Nothing had any effect. And this was sometimes on the player, other times on AI.

I think I have that fixed now, though. So if you see it again, let me know!

Dan Fedor - Founder, Blue Bottle Games

Rovlad's picture
Rovlad

Yeah I figured it had to do with a value going NaN, makes sense (from programming standpoint) it doesn't change no matter what.
Will report if anything else goes wrong.