Plot Implementation

Back to plot work today. More revisions to encounters we've been working on, and I started wiring up one of the plot encounters in the editor. It's a pretty long and winding series of choices, and I had to make some tweaks to the editor to support overlapping outcomes.

In some cases, multiple user choices result in the same outcome (e.g. using the various optics in the game to recon an area), so I had to make it easier to edit such cases.

Cameron also had a chance to give the new hiding/running/spying features a try, and had some great feedback. I may take an hour or so sometime this week to make revisions. Hopefully, we'll iron out the unintuitive issues soon!

That's it for today. Have a good one all, and see you tomorrow!