Daniel Fedor mod

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#1
Daniel Fedor mod

It's basically a mod that turns you into a mega bad ass.


*Raider sneaks up*
"No, stay the fuck away from my left shoe!"

Sure, why not. Add a single new skill at char create that costs 0 points, then steal lines of code from like every other existing skill, but make the numbers bigger.

I don't really know how to code mods, but add this skill:

Spoiler: Highlight to view
<table name="conditions"> <column name="id">66613</column> <column name="strName">Dan "the man" Fedor</column> <column name="strDesc">&lt;us&gt; is literally God.</column> <column name="aFieldNames">m_fEncumberanceLimit,m_fMorale,AttDmgMult,fFoodConsumptionRate,fWaterConsumptionRate,m_fHealPerHourMod,m_fBloodRestoreRate,m_fImmuneRestoreRate,MinLightLevel,fMovesPerTurnModifier,m_fDefense,m_fMoveReserve,m_fFatigueModifier</column> <column name="aModifiers">5000,5,5,-0.99,-0.99,10,10,10,-.9,100,10,10,-.99</column> <column name="aEffects">SetImmunity=40,48,198,303</column> <column name="bFatal">0</column> <column name="vIDNext">0</column> <column name="fDuration">0</column> <column name="bPermanent">0</column> <column name="vChanceNext">0</column> <column name="bStackable">0</column> <column name="bDisplay">0</column> <column name="bDisplayOther">1</column> <column name="bDisplayGameOver">1</column> <column name="nColor">2</column> <column name="bResetTimer">1</column> <column name="bRemoveAll">0</column> <column name="bRemovePostCombat">0</column> <column name="nTransferRange">-1</column> <column name="aThresholds"></column> </table> <table name="itemtypes"> <column name="id">66613</column> <column name="nGroupID">91</column> <column name="nSubgroupID">8</column> <column name="strName">skill: Dan</column> <column name="strDesc">Has the combined strength and talents of twenty men <column name="strDescAlt"></column> <column name="nCondID">1</column> <column name="vImageList">ItmSkillStr.png</column> <column name="vSpriteList"></column> <column name="vImageUsage">0,0,0,0,0,0</column> <column name="fWeight">-10</column> <column name="fMonetaryValue">0</column> <column name="fMonetaryValueAlt">0</column> <column name="fDurability">1</column> <column name="fDegradePerHour">0</column> <column name="fEquipDegradePerHour">0</column> <column name="fDegradePerUse">0</column> <column name="vDegradeTreasureIDs">3,3</column> <column name="aEquipConditions"></column> <column name="aPossessConditions">214=66613</column> <column name="aUseConditions"></column> <column name="aCapacities"></column> <column name="vEquipSlots">214</column> <column name="vUseSlots"></column> <column name="bSocketLocked">0</column> <column name="vProperties">86</column> <column name="aContentIDs">11</column> <column name="nFormatID">5</column> <column name="nTreasureID">0</column> <column name="nComponentID">3</column> <column name="bMirrored">0</column> <column name="nSlotDepth">0</column> <column name="strChargeProfiles"></column> <column name="aAttackModes"></column> <column name="nStackLimit">1</column> <column name="aSwitchIDs"></column> <column name="aSounds">cuePickup,cuePutdown</column> </table>

Assuming I did everything right, this should make you do massive damage when you hit, be able to carry pretty much infinite stuff, nearly remove all food and water needs, make you heal faster, give you almost-perfect night vision, 10 extra moves/hour, make you really hard to hit in combat, and get weary much much slower. Also it'll make you immune to some things, whatever it is that nanobots make you immune to.

NOTE: Do not use this until it's been fixed by someone who actually knows how to add skills. I tried slapping it in myself and the game won't load. I fixed it from backup, but I don't know what went wrong.

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Contributing!

Basically fixed Waladils code and added an image.