Bug Fixes, Prep for a New Test Build, and New Art

Hey folks! Hope everyone had a good weekend. While still autumn here, we're starting to see snow on the peaks of nearby mountains. I'm sad to see warmer weather go, but also strangely looking forward to winter.

Since Friday's costume contest occluded my usual devlog, I'll combine a list of what I did Friday and today in this post. Most of the work has been bug-fixing, as I get ready for v0.995b.

One of the more tedious fixes involved the UI in the battle screen. Conditions on both the player and target have a tendency to overflow their bounds in many cases. So I spent some time reworking their locations and sizes in the various UI resolutions, to try and avoid this overflow. It took a lot of testing and tweaking, but I think I've reduced the frequency of that bug.

I also spent a little time working on the inventory UI. For one thing, the left shoulder slot lacked a sort button, so I've added that (and nudged a few things to make space for it). I also made the torso solid, so shoulder items don't show through when shirtless. To make sure that these slots are visible when dragging shoulder items, I made invalid slots disappear when dragging, so we'll see how that works in practice.

I managed to find and fix a bug that caused t-shirts to get stuck on the player's map sprite when surrendering or being looted. This turned out to be an indexing issue when shirts were layered and removed in the wrong order. Laptops should now tell time when unlocked (previously, they only did when on but locked).

There was a bug in the ATN encounter that prevented the player from meeting Michelle if a cannibal upon first visit. And there were a load of typos brought to my attention. (Thanks Tactless!)

I've also tentatively started a new illustration for the diner. This is a daunting task, as it might require a lot of detail. And getting the mood right is always a tricky prospect. However, I've got an idea that I'm interested in trying, so here goes!

That's all for today. Have a good night, all!


Tactless's picture

Can't wait to try the point-based ability system.

Speaking of the diner, I made a suggestion about a long-term safety net for players that accidentally not pay the tip or the check. It also doubles as an incentive to dine instead of gorging on tofu sticks at Concrete Forest (since certain branches of the Cale encounter still allow access to DMC as long as Concrete Forest isn't revisited).

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