Taking a look around the site... some comments. :)
I've had some pet peeves about the site (mainly the Play Beta page) for months now. But now that release is (fingers crossed) closer upon us now, and since I assume that the occasion will necessitate some tweaking around here sooner or later, I figured it'd be a good time to mention them.
1) This could really just be me, but a year around this site and I still have to stop and think which download is which on the Play Beta page. I know that the button has the stable build and the link underneath the test build, but I still find it rather unintuitive and confusing, and I have to actively stop and think every time. If this much familiarity didn't completely solve the issue for me, it's possible that some new players will also find it confusing. Maybe some clarification text would help resolve this completely without too much fuss. And yes, the point may be moot post-release, but I couldn't resist starting with it. As pet peeves go this one has been less a kitten and more an elephant, and I'm really glad it's off my chest. ;)
2) On the occasional slow connection I find myself, the fact that the browser game starts loading up when I just want to scroll down to the download links - and figure out which is which ;) - well, it can be annoying. Would it be possible for the browser game not to auto-load? If not, would you maybe consider putting the browser game on a different page than the downloads? It does push the download links rather low down the scroll hole, and with the game being this large now, I'd expect less people land in that page for the browser game and more for the downloads anyway. Though I could be totally off the mark here, and maybe you have actual stats you can check to see if that's true.
[As an aside to this issue, is the browser game now too big to really play well on somewhat lower speed connections, and would a comment on that behalf be useful or even appropriate? I play flash browser games often, often on lower or medium speed connections and usually with few problems, but this game used to give me too much of a hard time. On anything but the highest (possible in my area) speed connections it took way too long to load and it also seemed to get really slow during gameplay eventually, unplayable-y slow. Bear in mind I haven't tried it since at least spring, just in case something has changed in the meantime. I found downloading was faster and made the experience smoother and just stuck with that no matter how little available time I had at each machine.]
3) It might be useful if the Play Demo page had a sentence or two about what the demo does and doesn't include, as it is somewhat of a FAQ question - and one that we should probably expect being asked even more often post-release.
4) I hope you have a note somewhere about the fact that the Manual will need some tweaking before release. There are some old information there that are now inaccurate or incomplete, it needs a thorough looking over.
5) This shouldn't be a surprising comment coming from me for anyone knowing my personal preferences, but... don't the fascinating story elements and mystery solving aspects of the game at least deserve a mention in the Features page? :) I understand you are basically listing the gameplay mechanics there, but it does make the game sound almost exclusively like sandbox survival, and we already have enough new players thinking that this is basically where it's at. Personally, if I was trying to wrap my head around what a new game I'm approaching is about, I would find a mention about story and mystery solving equally as important and appealing.
The thing is, there are a lot of survival games out there at the moment where sandbox survival is THE point and any story is just the cherry on the cake (or really just an excuse). This is so NOT the case with NEO. In fact, let me be blunt for a second: If sandbox survival was the only point, NEO would still be an interesting addition to the genre, but a somewhat limited one. It has depth but not width, if that makes any sense. However, the phrase I find myself using most often with new players is that NEO Scavenger is actually a mystery solving game dressed in survival gameplay mechanics. You aren't telling your clients half of what the experience is about, and that half would be a great selling point for many gamers, so please allow it its place in the sun.
ANYWAY, got carried away with that last argument and as I just realised I'm preaching to the choir, so rant over. ;) Frankly, I could just delete that whole paragraph, but I already wrote it now, and if nothing else it clearly demonstrates my enthusiasm, so chalk it up to fandom. :D
Random site nitpicking over and out, thanks for listening to our program. ;)