Skill Overhaul, Points Version
Yesterday's skill overhaul proposal garnered some really useful feedback. As you'll see if you read the comments, I was trying too hard to make the skill system fit into the item/container paradigm, and was unnecessarily complicating things. (Not to mention, cutting off some customizability.)
So taking that feedback into account, I revised the new skill system to be point-based instead of size-based:
In this new system, both skills and traits are items that go into spaces, and the player simply has to make sure they balance their skills against traits. Each skill/trait has a cost, indicated by dots in the corner of the sprite. The total cost of chosen skills cannot exceed the total cost of traits chosen, or else the Confirm button will produce warning saying so in the message area.
I also decided to highlight the Skill Total in green when the total is okay, and orange when it's too high, for convenience.
One other change was that I made the "Basic Human" traits into "Default," and each of them are worth 5 points. The player starts with 3, which should produce an average number of skills in the new point-based system.
This new approach should be a bit easier to understand. What's more, it also allows a wider variety of builds than yesterday's size-based system (such as all negative trait builds).
So far, I think it's a good way to go, and agree with yesterday's feedback. Let me know what you think!