New Privacy Policy, Age Gate, and Other Non-Dev Stuff

Hi Folks!

Unfortunately, today was a non-dev day. Most of my time was spent on some administrative duties.

Privacy Policy

One of the bigger tasks today was to update the Privacy Policy for the website. The nature of the policy isn't any different, but I wanted to make it a bit more specific about what info I collect, and what I do with it. As such, I've added itemized lists of each type of information I collect, when they're collected, what I do with them, and how long I keep them.

I've also added links to relevant third-party services I work with in operating the site. FastSpring handles my shopping cart system, and Mollom does spam prevention. Since both of those services handle your data to some degree, I wanted to make sure they were linked to explicitly somewhere.

Overall though, I try to keep as little data as possible, and I try to use services that are respectful of privacy. If anyone has any concerns (either with me or the listed services), let me know!

Age Gate

Another big task, and related to the above, is a new age-gate on the site. In order to comply with the FTC's Children's Online Privacy Protection Act, I have to ensure that no one under the age of 13 gives me their data. (Technically, I could accept users under 13, but I'd have to manage lots of paperwork for each such user.) From now on, new users must be 13 or older to become a member of this site (and therefore to purchase via this site).

If you are currently a member of this site and under 13, please send me a private message or email. I'll have to either get your parent's permission or delete your account.

Game Balancing

Yesterday's topic on skill balancing was popular! I've read all of the comments so far, and I think they make good points. I'll be monitoring this discussion as I develop this system.

Scavenge loot balance has also been a recent topic, given the changes I've made. I've seen reports that it is both too easy and too hard now. This could mean that it is too random, or that it requires new skills or strategies. The former is bad, the latter is good. However, I'm also hearing reports that it might be more tedious now, since players have to scavenge more to get the same loot as before. (Often resulting in more injuries.) As with the skill discussion, I'll be keeping an eye on this for chances to improve.

That's all for today. Have a good night, all!


Fins's picture

FTC FIP #1: consumer awareness about any entity collecting information from them. I think it is no coincedence you do privacy policy along with another FTC-related task, which is age gate. I sense there probably were some other FTC-related things you had to do... All the paperwerk. Always dull.

Personally, i find myself getting out of paperwerk swamps much better if i keep some neat instrumental music in my headphones whenever i get to some big one. Something like Civilization 5 tracks, you know. For me, really helps much; no idea if it'd help you or not, though, since YMMV. :)

Good sleep to you, too!

... our lifestyles, mores, institutions, patterns of interaction, values, and expectations are shaped by a cultural heritage that was formed in a time when carrying capacity exceeded the human load. (c) William R. Catton, Jr

dcfedor's picture

Yep, they're related :) I was actually working on the COPPA thing initially, and as I read about it more, I realized that my privacy policy was missing some info. I almost tackled Terms of Service while I was at it, but that's a whole other ball of wax!

Dan Fedor - Founder, Blue Bottle Games