Plot Work

Still plugging away at the finale. This time, I finished up one of the two remaining branches of the new location, and started work on the other. This last branch is by far the largest in terms of nodes, but maybe less complex than the other two branches, so we'll see if it takes the same amount of time as the others.

Since it's been a while, I figured I'd share a bit of new artwork. These are some new items related to the finale:

IMAGE(http://www.bluebottlegames.com/img/screenshots/screenshot-2014-09-19.png) Wav's Potato Chips: So good, they're like an eating disorder in a bag!

"What the heck do potato chips have to do with the finale," you ask? Well, that'll be revealed in due time. For now, though, why not add them to the game? They're one of my favorite foods, they would totally survive the apocalypse (what with the "hyperpreservatives mentioned in game lore"), and it's a new carrying container! (Albeit, an unexciting one.) They'll also have a secret use...

You can also see a variety of more traditional encounter items: documents, cards, keys, and the like.

The cool thing is, I think a lot of this stuff further rounds out the tools modders will have if they want to tell stories, too. More variety in documents and key items are always helpful for differentiating encounters from each other. (E.g. which key was for place A vs. B?)

I also added a few new items specifically for encounter use, in the style of the battle moves/navigation items (e.g. shout threat, go downstairs, exit) I tried to make them as generic as possible, so they can too be reused in other places.

Hope everyone has a good weekend!

Comments

Scavenger's picture
Scavenger

That's some.. relatively huge (in comparison with the size of most common items) pack of chips. Still, no matter if it's event item or not, some additional variety in consumables is certainly appreciated.

dcfedor's picture
dcfedor

Family size! (Or Jumbo Size, depending on what brands are in your area.)

It's actually the same size as a plastic shopping bag when full, but it has less space inside (due to tapering), and has a terrible degrade rate :)

Dan Fedor - Founder, Blue Bottle Games

Caerold's picture
Caerold

I LOL'd at how much bigger the chip bag was than the stack of chips.

I *knew* they always put too much air into the bag to make it look bigger! >.<

visibleducts's picture
visibleducts

Even after the apocalypse, scavengers stumble across bags of potato chips and think "Oh man, it's been so long! I don't care if they're salty and I'll be thirsty afterward!" then after so long going without, the poor scavenger opens the bag and remembers: "CURSE YOU DECEPTIVELY LOOKING BIG BAGS OF CHIPS! THERE'S TWENTY CHIPS IN HERE! YET THE BAG TAUNTED ME, WHISPERED TALES OF ENOUGH CHIPS TO FEED A FAMILY!"

And then there's a moment of introspection and the scavanger realizes that, although so much has changed since the apocalypse, the pre and post world had quite a lot in common when it came to cruelty against one another. It's just not as subtle now. But this brief moment of a weird inner peace is quickly ended when the anger at the packaging methods for potato chips comes back just as strong.

Life in the state of post-apocalyptic Michigan which is basically "nature" is nasty, brutish and short, indeed. - Tom Neo Hobbes.

Love will tear us apart.

Cryovisitor's picture
Cryovisitor

Actually, it's to keep them fresh tasting and smelling... They pump nitrogen or some such into the chip bags. Oh and then there's the product "settling in shipment"

visibleducts's picture
visibleducts

This is interesting information. That I won't be thinking about after the apocalypse. (Seriously, though, informative! I don't want my joking around to seem dismissive of information I actually did not know. Thanks!)

Love will tear us apart.

dcfedor's picture
dcfedor

By weight, not volume! (Plus, I always assumed the air was at least partially there to cushion the chips from being pulverized.)

Dan Fedor - Founder, Blue Bottle Games