I like that a lot. But considering this is the first time we actually faced combat, i think it worked fairly well, with a good balance overall, and not too many confusions. Although I'm still somewhat amused by the fact that Rob has both legs crippled and barely notices it. But then, I know that can happen. Broke my own leg and walked on, until two hours later, when the pain finally kicked in.
Wanderer of the Wasteland
So what you think, Nemo, what to do with the old guy? I'm kinda trying to widen our options, my last post opening possibilities to kill him; to communicate with him; to let Silent kill him; to let him go (with or without Nails getting hurt or killed in the process); sort of "anything". Personally, i'd let Nails escort the old man - under the bow's point, and with his rifle on Nails' shoulder with that - to the group (close enough ditance, he won't have time to take the rifle and prepare to shoot, if told to stop and raise his arms, i guess). We'd then have lots of time to let the group decide what to do with him, workdays starting, too.
Can i? =) Probably not tonight though, it's damn late in Moscow right now... Almost "early" already. :D
... our lifestyles, mores, institutions, patterns of interaction, values, and expectations are shaped by a cultural heritage that was formed in a time when carrying capacity exceeded the human load. (c) William R. Catton, Jr
I like how you picked up on the options, that's why I had him run in the first place. Right now though, I'd hope for Silent to join the action, he's so far been… silent. But I have absolutely nothing against him not being killed. Won't necessarily mean that that wouldn't be the best course of action though.
But yeah, right now I'd like to wait for Silent, hope that is ok.
I even know totally sensible reason for his rifle not joining the fight so far: http://en.wikipedia.org/wiki/Firearm_malfunction#Squib_load ! This one takes quite a fair while to get rid of, even for most skilled shooters. Can be caused by a faulty round, in a totally fine rifle. Alright, that said, - laters. It's possible i won't be around monday's night, but i'll try to.
Let me know when you know for sure. In case you aren't there, I need to find something to do with Sergey. Alright if I wore that with your character, unless of course, he gets killed?
I think we should just kill Sergey right know,also I might have to get off soon. (Let's eat'em!)
I'll be off soon too, but no, as said I first want a response from Silent, so until then Sergey lives. Unharmed. After that we'll see…
Nemo, you should be worried about Robs obsession with lawnmowers.
I need more rusty spears.
Hahaha, great, well, I'm sure we can do something with Joe's Dull Blade...
Did I kill Joe?
If so, "Sorry for horribly mutilating you with a rusted piece of lawnmower blade!"
No, I'm the one that needs to say, sorry for being you to pulp with a flashlight...
Last post from me tonight. Until tomorrow, for the aftermath.
Just wanted to say, that I'm really happy with how today went. Combat is working and when people are there and ready to partake, it becomes a proper team thing. Really well done!
Damn. All the action just has to happen when I'm asleep.
As far as letting Sergey live goes, I given a degree of autonomy for the GM(Or even Fins) to decide. Feel free to choose which path the bullet follows, whether it follows through and kills Sergey, or simply hit him somewhere where it's not a guaranteed death.
Sorry, trying to coordinate better next time. Also have absolutely no problem with you describing the firing, now, if I describe him hitting the leg though for example, Silent won't look quite the good shot that he is… Sorry again for the action going down without you, but as I wrote earlier, this was, in a way, a test run to see how well things worked- coordination included. So, from this, I can now definitely refine a few things that didn't work quite so well.
But yes, in the meantime, it would be good to get a list of GMT timings from you, if possible. Just to make coordination easier.
Lunasa, that's why i described my own availability hours in GMT, and that's why Nemo tried to have others to do the same; we'd really need coordination for all five of us present if we'd want to do some fast and yet cool RP. The more we coordinate day/time of the main RP session, the better it'll be for each of us.
1) can't be sure about tonight. If i won't fall asleep after yesterday's coffee night, i'll be there. Posting from werk right now, not much time. If not, feel free arrange events with as little Nails as possible, and feel free to describe Nails actions yourself if absolutely needed, - but not his thoughts, please,
2) there is a line you did inRP, probably in a hurry and/or very tired, which needs to be fixed from this:
"Sure you can". She was glad that he seemed to be in better shape, ...
- to this (bold part is the needed edit):
"Sure i can". She was glad that he seemed to be in better shape, ...
3) about day/time coordination thing: did i miss your reply in this topic about which exactly hour it's going to be? If you didn't make it yet, then may be you can delegate making of the people's availability map and finding suitable time frames to me, if you want. I'll buzz everyone with PMs until they send me all their availability hours. Warning - yourself included. What you say? Should i do it?
Nemo, Lunasa: the old man's fate, if Nemo won't define it 1st, will be based on what i described above in this topic: i'll escort him back to the group, rifle taken from him, arms tied, his wound bleeding. If Nemo or Lunasa himself will define it differently, before i would (really gotta go now), - i surely won't object. Oh, and Lunasa, i may be mistaken, but it is my impression that inRP combat procedure includes describing the outcome of one's combat actions; if a bullet is fired by your text, you are expected to describe what damage it does, if any.
P.S. Apparently, forum engine removes the "edit" button for all one's posts once a day, nearly at 01:00 GMT.
As far as it goes, I've changed the aimed target from the head to the chest. Logically speaking, to ensure a higher chance of actually hitting him, but more for the fact that shots to the chest don't all end up in instant death.
And if you suddenly change your mind, well, he can bleed to death on the ground.
Killing an old disarmed guy who for some reason would not be a problem even if he's not bleeding, so there's no worry. I've added few bits to the previous post's before-PS paragraph about it. I udnerstand you attempted to give more options to others, but if i'd be doing it, i'd still describe if it's a hit or miss, and whether the target falls down or remains on his feet; and then i would even add a reason why the character i'm playing can't be sure if the target is dead or not (which in this case is very easy - range, green plants somewhat thick).
Not saying you should edit your inRP post, with this. Your inRP post willl do as it is. Just discussing details of inRP play for future use, both your and mine. Curius what Nemo thinks about it, too.
To be fair, I am more used to the tabletop style of combat, where the GM determines the outcome of attacks.
I suppose I'll do that next time.
Disregard P.S. of the previous post, please; it's incorrect. It happens few times a day, - just did, and it was 09:00 GMT.
I have moved things along into a consolidation/ rest and loot phase. Rob, you'll have nothing else to do than to eat and rest, until those legs are better, or we carry you off. Eric, Nails, Silent and I are fine, but we should probably tend to our hostage first.
I hope there's a way for Rob to recover by today, or tomorrow, though I think it's not likely.
Though he might be able to walk, just very slowly, and a bit more encumbered, possibly?
I'm thinking a travois is the best option, since it'll allow you to rest with the group still travelling on.You'll be able to walk again, though slowly and with a lot of pain after 16 hours of in-game time. That corresponds roughly to one in-game day. I'll make it clear to you in dialogue, when your wounds have healed enough for you to try and travel by yourself (maybe with help of a stick as a crutch) again.
Hope that's ok, that's just how I rigged it up. Also by the way, your writing was spot on in terms of the rules I set out, any more damage to your character and he would have died. Lucky you.
Posted. Nemo, i'm using rolz.org, rolling 2D6 to determine the outcome of my looting attempts. With "2...5" being "very poor or no loot", "6...9" being "some useful loot", and "10...12" being "real good stuff". The thing is, the room with the skeleton which was Nails' 1st looting encounter had a whopping "2" rolled, minimum possible; but this time, i got 11. Couldn't make it any less bullets than it is, with such a lucky roll. But since it's so much luck with the roll, i'll leave all other things of the old guy for other characters to consider; and i wonder should i loot the skinny guy while Nails is near him, even. Would it be OK if i'd leave his things for Cat to encounter and take (if anything worthy)?
Yeah that's fine, especially since you posted that you'd be willing to share the ammo.
For anyone else going out looting, the same system should be used. That said, the bandits' weapons will always be there, unbroken. Some clothes will also be there, but that should also be determined by dice roll. E.g, low roll, only a t shirt and some shorts- high roll, tactical boots and hoody. additionally, you can find some small treats and things in their pockets, again determined by dice rolls.
Lunasa, if you wanna go looting, feel free to.
Also it'd be nice if Silent would meet Nails, who's willing to share rifle ammo in a manner so that Nails and Silent would have same ammo reserve. Nails can't do it himself - without Silent's input, - since i have no idea how much rifle ammo Silent initially has! %)
Yeah, if you want to share equipment or loot, you would do it just like in real life, by talking to the person.
Currently waiting for Eric and Nails' responses, before moving on. Might only happen in the early hours tomorrow night though, as I've got quite a lot planned for the day.
Ok, i'll make one some time today. Probably after work. Lots of it today.
LOTS of work IRL. Fell asleep when i finally arrived home, and slept for 12,5 hours. Just woke up, and it's to go to work again. May be i'll manage to post from there.
Making a post now!
While Nemo told us to do rolls for scavenging, i guess he didn't mean us to post roll results in the official topic; i guess those, if posted at all, should be in this here "not inRP" topic. Posting rolls there kind of breaks the story telling thing, i feel...
Of course, forgot that was how we were doing things. Sorry. Scavenging roll of 4, for the record.
It's nothing to be sorry about, besides i was just guessing, and anyhows it's Nemo who sets anything in stone. Speaking of which, iirc, he was saying in the 1st page of this topic that rolls for combat (and i guess, same would go for loot rolls) - we all are expected to do, but reporting results to other players and to Nemo - is not required; and that he'll just adjust if he thinks someone's going too well. See, i was using rolls in combat too, didn't report them, but mentioned things which alter roll results according to those tables Nemo proposed and i altered; vulnerable, fallen, ranged skill - accounting those things, and adding a grain of common sense in terms of range and movements involved.
It's kinda not set in stone entirely, and i guess every one of us has his own ways to do combat and looting, and it's OK. Nemo will correct if anything's going truly wrong. Me, i'm just trying best i can he wouldn't need to correct me, and share some thoughts in the process when i think it could help. In this case, i kinda had to mention it 'cause it was possible that you putting a roll result there in the inRP topic - would have an avalanche effect if others would start to do it too, and i still guess it's not what Nemo would like. :)
Sorry for being sightly off the ball… I'm travelling and unfortunately strong wifi signals are far scarcer that one would think…
But yeah, the rolling system was just a suggestion to kinda keep a check on yourself. You can do things your way as far as I'm concerned, I'll always correct if necessary
Brilliant move making Sergey to mention Stout, Nemo. Bravo! Things get really interesting.
Writing for this poor bastard is so much fun. Suggesting that Eric deliver the killing blow was a real curve ball.
Yeah, I thought I'd like to give you a challenge.
Also, it was very easy to rationalise why it should have been your character to do it. Like how you responded though.
If we try to follow Neo Scavenger universe, then i guess pulling a travois-like vehicle with a human being on it would require two individuals doing it, unless rapid exhaustion would be acceptable. And in general, it's rather unrealistic to have a single wounded female to maintain pulling a sled-like item with a human on it at the standard walking speed for any long. Unless there is snow, of course, but i guess in our case there is no snow.
Ergo, it would make a perfect sense to have two people pulling Rob around at any given time. That's why Nails made a long handle to the vehicle.
If you agree and there is still opportunity to edit and you don't mind doing it, Nemo, then i rationally guess that Nails+Silent would be 1st pair, seeing Silent is not wounded, and Nails also being in general in full strength in terms of walking and pulling power; then Nails+Eric, as his wound is lighter than Cat's, and Nails is strong, so he can just keep going.
Wanna me post one while the party walks to that forest? If yes, then it'd depend on if you'd do the edit i speculate about here, or not.
I mean I did write that we'd be slowed down. You can always write that you think it's not going fast enough and you need help. I guess this would work well now.
Something that I haven't really been doing so far is watch everyone's calories and water intake. From the forest onwards, I'll check that far more and I will require each character to drink 2 lt a day minimum, in order to experience no adverse effects. Food wise, i'll use 1800 cal per day as a measure.
Essentially, make sure you stock up on (durable) supplies in the forest and then make sure you write up when and what your character eats and drinks. I won't always calculate exactly, but again, if I feel that you are neglecting that side of things, then I'll warn you.
Also, to really drive the search for food and water home, we'll be eating our last supplies when reaching the forest, so from that point on, it's living off the land time.
This can get quite complicated, though. I mean:
make sure you stock up on (durable) supplies in the forest
Take Nails as an example. He got botany, trapping, and a whole 60 units of inventory space in his duffle bag (empty atm), plus 10 units still available in his backpack. If he'd _really_ stock up, and assuming the forest realistically being large enough to provide several kilograms of berries/mushrooms for him (and dozens other people if need be), - then, at the in-game rate of 0,25kg of berries per every 4 units of inventory, he can walk away with 4,25kg of berries. And if he'd make a proper travois, and some birch bags to fill the travois with, then he could fill those bags in that travois with some 6,5kg more of berries, for a total of nearly 10kg of berries he could walk away with.
Obviously, it'd take quite some time to collect that much of berries. I lived in Siberia for 11 years during my childhood, and i am an experienced berry collector IRL. If the forest is good and the person is not wasting time, one can collect 10kg of edible berries in pristine Taiga in as little as 2-3 hours. So while time is a factor - it's not exactly much limiting one, i guess.
Wiki says 1 unit (0,05kg) gives 0,6% of nutrition and 0,7% of hydration. Ergo, 10kg of berries restire ~1,2 full bars (both of them). Which is several days worth of nutrition and hydration even for high-metabolism character like Nails.
But despite all the above being realistic, i somehow doubt Nails should go and make such a reserve for him (more like ~10 kg of edible mushrooms - these are 2 times heavier per unit of inventory, in-game, - and some 5kg of berries, using water bottles to complement for hydration, thus creating him a supply which would last him some 10+ days of nutrition). And not because it'd look silly (it wouldn't), and not because i'm concerned about his inventory space (i'm not) - but because it'd be one "not so much interesting thing". Sadly, though, i don't see how the nutrition/hydration issue could be made "interesting" at all, RP-wise. This whole theme boils down to repeating and mundane descriptions, and gets old real fast, real soon.
Any comments on all that, Nemo?
P.S. In real life, one indeed can _live_ on nothing but blueberries alone. For a few years, i've lived in a house right next to Taiga (siberian forest), and it was my habit to go to that forest to have a lunch. Imagine this: 100...200 meters far from my house, there were so much berries everywhere that i easily got myself well fed (literally) in some 15...20 minutes tops. And man, was it delicious, to eat them right off 'em bushes! And another note - just like in the game, _red_ berries can indeed be both poisonous, but others are not just edible - but are good nutrition, too. Raspberry, cranberries, wild strawberries are the most nutritious ones i know. When eaten fresh and wild, all these are excellent food (unlike "farmed" and frozen ones in supermarkets, which is barely any nutrition at all). Knowing which red berries are edible and which are deadly dangerous - is indeed one of skills taught very much even to small kids in those few areas of the world which still have abundance of wild forest berries. In this sense, i indeed have some botany skill IRL. Funny. :D
P.P.S. Same goes for mushrooms IRL: without knowing which are edible and which are poisonous, one indeed won't last any long trying to feed on them. Some kill in mere hours if consumed in any significant amount. Some are edible even without any prepation - i.e. raw. Others are poisonous if eaten raw, but safe and useful as food if boiled long enough with a few changes of water. Still others - and quite many, - are simply useless raw (not nutritious any much), but is good food if fried/boiled properly. And yep, i know most of them IRL - for forests of my own country that is. My favorite is the soup made of fresh wild http://en.wikipedia.org/wiki/Russula_xerampelina . Darn it's tasty. And darn, i miss my young years when i had as much of it as i wanted... Good old days. :)
I see that, in terms of food, there's no real problem, same goes for water. But, even if you could stock up 10 kg of berries, they aren't durable over much more than two days, which means that you will need to resupply. Especially when entering areas that have little to nothing to offer, food and water become a challenge.
Now, when I want you to pay attention to the issue, I don't mean write meticulously down what you consume and where you find it. What I do mean instead is something of the form "X was content with the shelter he built and, seeing as the rest of the camp was taking on shape, decided to go foraging." Then, you can either write about something exciting/new your character sees whilst foraging, or you can write your next post "X returned to camp 3 hrs later. "Hey guys check it out, we're gonna have a feast tonight!" as he popped down two full shopping bags, filled with berries and mushrooms."
Realistically, there will only be one time every two days when food and water gathering is important, and as for eating or drinking during the day, that takes no more than a line of description, max. I don't see this as too much, especially given that we are only in our fourth day of RP, with over 80 comments. That means roughly 1 comment gathering related per 20 comments.
Ditto about scale/frequency of eating/drinking lines. Alright, i hope it'll do.
But have to disagree about berries' longevity. Wild and fresh, if packed well, would survive for a week without any problem. Don't forget, berries are the nature's way to preserve seeds through the winter. In the forest, some berries fail to drop from bushes on their own, and those remain edible and quite nutritious even during spring and next summer (despite hanging on a dead and dried piece of the bush for all the winter and spring and next summer). They lose water content very slowly; quite a few survive till the next "harvesting" season, and then can be found and eaten. Tastes extra sweet since they are half-dried, too. :)
Also, in Neo in-game terms, wiki states berries and mushrooms degrade 0,6% per turn. I guess one day = 24 turns in-game (1 turn per in-game hour), though i never counted for sure. If so, though, then initially 90% or higher condition berries will last for 150 turns, which is more than 6 full days.
It takes a few tricks to keep mushrooms from being eaten by worms (in practice, it's impossible to collect any many mushrooms without picking up few worms eating through few of them - and those worms multiply incredibly fast), yet if one knows "how", it's also entirely possible. In practice, it's either pickling them, which requires a container, quite small amount of proper substances and good amount of water, - or drying them (preferably cutting them in rather small pieces, 1st). In those forms, and with careful storage, mushrooms can last for _years_, keeping much of their nutritional value.
Bottom line: berries and mushrooms, both in-game and especially in real life, can last times longer than your "any much more than two days". "Sorry"! :D :D
Fine, if you know how to preserve them, I accept that you can store them for longer. I still want them to be part of the RP though, and especially given the easy ways you describe they can be kept, then gathering write- ups will be even more sparse, so really no reason to take them out.
Sorry to come of defensive, I just feel that the survival aspect is a very important part of the original game and we should keep it in the RP, especially given how easily it can be incorporated.
Aiming to get to the forest soon, want to hear other people's thoughts and observations before entering though. Then proceed as described, i.e. split into hunters/ gatherers, builders and guards. Describe the activities that your character has chosen to undertake, then have the meal and talk as much about our characters as we want, then night fall and day five in the wilderness. If nothing comes before.
So yeah, looking to get right up to the preparations for the meal by maximally wednesday, so I kinda hope you can ALL post regularly (about twice a day) until then.
It's OK, Nemo, you made good points, too. I almost feel sorry for being over-pessimistic, myself... :)
Posted another one. This time, it has quite an idea. Curious what you guys think about it. Sorry for Eric being unable to respond to it as i made him unable to hear, but i find it more open-ended this way. I wonder if you Nemo will make anything outta this last one of mine, and if you will, then what it'll be. :D
Love your idea. I'm gonna wait with a response for a moment though, wanting to see others first. Minor criticism, you forgot about Rob, or is he involved in the plan?
Certainly he's in, as far as i'm concerned. He's free to be unconsious and thus not knowing - or on the opposite, to be awake at the time and participate in full in this little "poor Eric doesn't know" party. :D
Appended 1st paragraph there to remove any doubt.
Awesome. Now, as said, waiting for some responses before going ahead with anything definite