Why not all limitations should be mandatory.
I thought I'd make this it's own thread as I feel it's very important. I want to be better explaining the reasoning and why of why I think this should be done. I think I have an idea of where you, henceforth referring to the developer, are wanting to go with this game. That's fine. However, not all limitations are fun for people. The great thing about limitations though is that you can almost always have them as options. Such as you want this to be roguelike where you can't save and if you die you must start all over. Why not make this into a hardcore option? Or make an option you must check so as not to be limited by this. However you want to do it.I'm going to be frank, and I mean no disrespect. As someone who has played hundreds of games and have read complaints of games over the years, I'd like to think I have a decent idea of what makes a game accessible and fun to a large amount of people. The thing is, how your demo at least is currently setup, it has no doubt turned off a lot of people who would otherwise genuinely like the game. Part of it is because of the lack of tutorial as said in another of my threads. But I think the biggest reason is because of the unnecessary and forced limitations. Very few people are into losing everything upon one death. Very few people like having no clue of the mechanics of a game and being forced to slowly figure everything out, death after death. You can still keep this in the aforementioned hardcore mode, but I imagine if you implement saves and being able to reload upon death it will make a LOT of people happy, and anger few if any. Again, I understand you want this to be more "real" without any stats and such, but it just isn't fun. You made the game, you know how the game works. Someone who walks into it blind, won't, will get frustrated, X out of the page and never come here again. "It looked interesting but the design is stupid". Not to say I think that, but someone probably has thought that.