New Test Build 0.9936b: Infinite Blue Rot Fix, Hiding Balancing, and Other Fixes

I've just finished uploading new test beta 0.9936b, which fixes issues still found in v0.9935b.

The build is available to anyone who owns the beta at bluebottlegames.com, or on Desura and Steam. Desura (and therefore, Groupees) users can use Desura Connect to gain access here, or even get their Steam keys and try it on Steam.

To access the test build on the official site, simply visit the beta page, and click any of the download links below the usual Windows, Mac, and Linux buttons.

Steam users can access the test build by opting into the beta for it.

Updates Included in the Test Beta

Test beta 0.9936b includes the following changes:

  • Added recipe for lit smudge stick.
  • Added code to prevent AI looting important hex objects.
  • Changed "Search" move to start weak, and to stack effects over time.
  • Changed UVDs to degrade silently.
  • Changed "Reveal Self" move to require AI Intelligence, so animals don't do it.
  • Changed confiscation box to have more space and arrange items largest-first, to reduce lost items.
  • Fixed a bug that caused Blue Rot 2 recursion.
  • Fixed a bug that prevented bags from going into travois.
  • Fixed a bug in Creature.DropItem that re-added same object instead of remainder.
  • Fixed a bug that caused overflowing item stacks to sometimes be missing overflow item sprite.
  • Fixed typos in Merga Wraith/Realm encounters.

Most of these changes were to stabilize issues found in the most recent build. In particular, infinite Blue Rot 2 and hiding/searching taking too many turns to work. These changes should hopefully smooth out that roughness.

As always, let me know what you think of the changes, and if you notice any issues with the new build!

Comments

Matkingos's picture
Matkingos

Typo in an encounter with a looter, you ask about the toxic swamp and then tell him about the cryo facility
http://i.imgur.com/sFMNnon.jpg
Should be 'got' not 'go'

Also, on an unrelated note:

The Red Gnome Diner should have a reputation system of some sorts, where if you eat your food and pay your bill on time the people there like you more or you get free food or a discount sometimes because you are a returning patron/customer. Also so that ONE TIME I forgot to leave a $4 tip they don't chase me out for the rest of my game, seems kind of ludicrous that I buy 50 meals and pay for them, then they chase me out for that ONE TIME I forgot to tip pocket change.

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May your hacked devices always have a five thousand dollar Miley Syrup twerking video.

dcfedor's picture
dcfedor

Thanks for the heads-up! I've fixed the typo in the data, and the next build after today should have it.

As for the diner, I agree that it could be a bit more realistic. If I have the time, I want to revisit that encounter and make it a bit more logical.

Dan Fedor - Founder, Blue Bottle Games