Drone AI, Wreckage Parts, and Fixes

A lot of today's work focused on the DMC drone and related items. As mentioned earlier, I wanted to add some sort of reward for those who survive a drone attack (and corresponding banishment). Today, I finished adding a bunch of new items and recipes for that reward.

IMAGE(http://www.bluebottlegames.com/img/screenshots/screenshot-2014-08-15.png) Legos for the post apocalyptic set.

These new parts are occasionally found in the wreckage of a downed DMC drone. You'll need a tool to extract them, and some wreckage will be too damaged to get much of use. If you get enough parts, though, there's a new recipe...

I also spent some time fixing-up the drone AI. I needed to prevent negotiating behaviors, surrender, retreat, and those sorts. And, as a machine, it needed to block things like bleeding, stunning, fallen, and similar biological/ambulatory conditions. When I was done, it seemed to be working in a reasonable way.

I also managed to finally fix one of the container item overlapping bugs we've been seeing. It turns out that the main cause was when the first item listed in a container wasn't in the top left corner, and a new item was added. This resulted in all subsequent items being added in the top left corner.

There was also a bug in the new encounter that allowed an NPC conversation to happen over and over, so I walled that off.

I think we're finally nearing a point where this update is ready for public consumption. I just want to hammer out some minor issues with the new recipes, and then we'll see how it plays.

Hope everyone has a good weekend!


Rovlad's picture

Hey, I've not played this in a long time, but I've been meaning to ask, are you going to change how players find out about recipes in the game besides just experimenting? Last time I played, it was just pieces of paper with random recipes found as loot (and you had to pick them up individually to add them into your known recipes list; and if you picked up a stack of those notes, you only got the top recipe of the lot unless you divided the stack manually). Is it just a placeholder system, or is it going to remain like that for the release?

Also, it's probably a dronegun which causes blinding status on enemies. :)

dcfedor's picture

Hey Rovlad,

There have been some changes, but trial and error or recipe scraps are still the primary ways to learn. I did fix it such that stacks of new recipes can be added simultaneously to learn all in the stack at once. And depending on how long it's been since you last played, I also fixed the stack randomization bug (recipe integrity persists no matter how the stack is reordered).

I also have a wishlist item for making some skills come with default recipes, which is still outstanding.

And you're half right about the drone gun :)

Dan Fedor - Founder, Blue Bottle Games