Campsites container problem

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#1
Campsites container problem

I've been trying to make campsites accept a new item type in their container/inventory but I haven't been able to do so.

<table name="itemtypes"> <column name="id">151</column> <column name="nGroupID">12</column> <column name="nSubgroupID">1</column> <column name="strName">camp site</column> <column name="strDesc">any old spot on the ground</column> <column name="strDescAlt"></column> <column name="nCondID">1</column> <column name="vImageList">ItmScavengeGrass01.png</column> <column name="vSpriteList"></column> <column name="vImageUsage">0,0,0,0,0,0</column> <column name="fWeight">0</column> <column name="fMonetaryValue">0</column> <column name="fMonetaryValueAlt">0</column> <column name="fDurability">1</column> <column name="fDegradePerHour">0</column> <column name="fEquipDegradePerHour">0</column> <column name="fDegradePerUse">0</column> <column name="vDegradeTreasureIDs">3,3</column> <column name="aEquipConditions"></column> <column name="aPossessConditions"></column> <column name="aUseConditions"></column> <column name="aCapacities">30x40</column> <column name="vEquipSlots">208</column> <column name="vUseSlots"></column> <column name="bSocketLocked">1</column> <column name="vProperties"></column> <column name="aContentIDs">1,2,3,7,8,9,10,14,16,18,19,20,21,22,23,24,25,29,30,31,33,34,36,38</column> <column name="nFormatID">6</column> <column name="nTreasureID">0</column> <column name="nComponentID">3</column> <column name="bMirrored">0</column> <column name="nSlotDepth">0</column> <column name="strChargeProfiles"></column> <column name="aAttackModes"></column> <column name="nStackLimit">1</column> <column name="aSwitchIDs"></column> <column name="aSounds">cuePickup,cuePutdown</column> </table>

This should be the piece of code I should edit, if I'm not wrong. I added a new container type in aContentIDs but only the "any old spot on the ground" one is affected by this while the rest of the campsites won't. Is it a bug or something I'm missing?

Pew pew pew!

Hm, this seems like it could be a bug. The camp you edited is used by the game as a template for all other camps. However, if you're overriding it, it's possible it happens later and the other copies don't get updated. I'll add that to my list of things to check out, thanks!

Dan Fedor - Founder, Blue Bottle Games

No problem! Kaaven mentioned this happening with other overriding related stuff so this does seems the case too.

Pew pew pew!